1 00:00:08,660 --> 00:00:06,860 hi everyone 2 00:00:12,110 --> 00:00:08,670 I have an interview coming up in a 3 00:00:14,419 --> 00:00:12,120 minute with rizz Burke the author of the 4 00:00:17,930 --> 00:00:14,429 simulation hypothesis and a guy who 5 00:00:21,500 --> 00:00:17,940 keeps popping up more and more these 6 00:00:26,359 --> 00:00:21,510 days in all the right places super smart 7 00:00:30,050 --> 00:00:26,369 super accomplished with a fresh new very 8 00:00:33,650 --> 00:00:30,060 imaginative and very challenging angle 9 00:00:36,920 --> 00:00:33,660 on this simulation are we living in a 10 00:00:40,630 --> 00:00:36,930 simulation hypothesis he comes at things 11 00:00:44,590 --> 00:00:40,640 from a very advanced computer MIT 12 00:00:48,170 --> 00:00:44,600 cutting-edge gaming virtual reality AI 13 00:00:51,080 --> 00:00:48,180 perspective and that really brings a lot 14 00:00:54,590 --> 00:00:51,090 to the table here are some clips from 15 00:00:57,860 --> 00:00:54,600 the interview if you can do it you will 16 00:01:01,340 --> 00:00:57,870 do it and the Luddites never really win 17 00:01:03,529 --> 00:01:01,350 do they yeah I mean if that's one thing 18 00:01:05,380 --> 00:01:03,539 that we generally learned in history is 19 00:01:08,480 --> 00:01:05,390 that if something can be done 20 00:01:10,940 --> 00:01:08,490 technologically it's likely that it will 21 00:01:13,100 --> 00:01:10,950 be done when you talk about simulation 22 00:01:16,190 --> 00:01:13,110 it's the kind of thing that you know I 23 00:01:18,170 --> 00:01:16,200 lay out in in in my book the ten stages 24 00:01:20,450 --> 00:01:18,180 to the simulation point so these are 25 00:01:21,920 --> 00:01:20,460 stages of technology that we would have 26 00:01:23,510 --> 00:01:21,930 to develop and of course I look at it 27 00:01:25,249 --> 00:01:23,520 from a videogame perspective so stage 28 00:01:26,120 --> 00:01:25,259 one is the creation of the first text 29 00:01:28,130 --> 00:01:26,130 adventure Ames 30 00:01:31,069 --> 00:01:28,140 Stage two or graphical games like 31 00:01:33,100 --> 00:01:31,079 pac-man etc getting to virtual reality 32 00:01:36,039 --> 00:01:33,110 and augmented reality where we are today 33 00:01:38,740 --> 00:01:36,049 but what I like about the simulation 34 00:01:41,830 --> 00:01:38,750 hypothesis is that it provides a bridge 35 00:01:45,649 --> 00:01:41,840 between the materialist world view and 36 00:01:47,030 --> 00:01:45,659 the world view of the Mystics and people 37 00:01:49,490 --> 00:01:47,040 who think that consciousness is 38 00:01:51,050 --> 00:01:49,500 fundamental and that's why you know I'm 39 00:01:52,940 --> 00:01:51,060 glad you the first thing you brought up 40 00:01:56,090 --> 00:01:52,950 was this distinction between neo and 41 00:01:58,100 --> 00:01:56,100 Agent Smith because that really is the 42 00:02:01,160 --> 00:01:58,110 fundamental tension that I tried to 43 00:02:04,459 --> 00:02:01,170 explore in this book is that you know is 44 00:02:07,700 --> 00:02:04,469 consciousness just reproduction of 45 00:02:10,190 --> 00:02:07,710 neurons which in which case they can be 46 00:02:12,470 --> 00:02:10,200 and consciousness can be reproduced or 47 00:02:13,750 --> 00:02:12,480 is it in fact a conscious entity outside 48 00:02:15,580 --> 00:02:13,760 that's playing 49 00:02:17,170 --> 00:02:15,590 role or playing a game but that's 50 00:02:19,539 --> 00:02:17,180 something that I can discuss you know 51 00:02:21,130 --> 00:02:19,549 with physicists and people at MIT and I 52 00:02:24,130 --> 00:02:21,140 can discuss it with Buddhist monks and 53 00:02:27,520 --> 00:02:24,140 it's got that with you know biblical 54 00:02:29,920 --> 00:02:27,530 scholars as well because there's lots of 55 00:02:32,530 --> 00:02:29,930 aspects to AI and this idea that the 56 00:02:34,899 --> 00:02:32,540 world around us isn't quite the real 57 00:02:37,740 --> 00:02:34,909 world right that perhaps there is 58 00:02:39,670 --> 00:02:37,750 another world that we cannot see 59 00:02:41,259 --> 00:02:39,680 same thing with spoon bending right 60 00:02:44,830 --> 00:02:41,269 people will say it doesn't exist but 61 00:02:46,599 --> 00:02:44,840 many people have seen it so you know I 62 00:02:48,610 --> 00:02:46,609 think it's showing us that the material 63 00:02:52,960 --> 00:02:48,620 world is not quite what we think it is 64 00:02:54,369 --> 00:02:52,970 but it's so far out of the paradigms so 65 00:02:55,809 --> 00:02:54,379 getting back to Jacque Valley and UFOs 66 00:02:57,670 --> 00:02:55,819 you know I had lunch with him recently 67 00:03:00,099 --> 00:02:57,680 and he told me he investigated a case 68 00:03:01,809 --> 00:03:00,109 where they were supposed to the UFO and 69 00:03:03,970 --> 00:03:01,819 they said it came down at a 45-degree 70 00:03:06,819 --> 00:03:03,980 angle and it actually left some marks on 71 00:03:09,220 --> 00:03:06,829 the ground and so there were some 72 00:03:10,869 --> 00:03:09,230 physical evidence so John went back 73 00:03:12,399 --> 00:03:10,879 after the original investigation and he 74 00:03:14,800 --> 00:03:12,409 he looked at he looked at he said you 75 00:03:16,360 --> 00:03:14,810 said it went at a 45 degree angle that 76 00:03:20,050 --> 00:03:16,370 means it would have had to go through 77 00:03:21,280 --> 00:03:20,060 the trees they said yeah but we don't 78 00:03:24,610 --> 00:03:21,290 want to tell anybody that because nobody 79 00:03:27,009 --> 00:03:24,620 would believe us which gets back to you 80 00:03:30,490 --> 00:03:27,019 know is this a virtual phenomenon that 81 00:03:32,770 --> 00:03:30,500 gets materialized when it's needed and 82 00:03:34,750 --> 00:03:32,780 it's something that we see and so you 83 00:03:37,449 --> 00:03:34,760 know I think that's where kind of 84 00:03:38,879 --> 00:03:37,459 explaining how all that works is is the 85 00:03:43,230 --> 00:03:38,889 task that's ongoing 86 00:03:49,790 --> 00:03:43,240 stay with us for skeptical 87 00:03:52,080 --> 00:03:49,800 [Music] 88 00:03:53,880 --> 00:03:52,090 welcome to skeptic oh where we explore 89 00:03:56,640 --> 00:03:53,890 controversial science and spirituality 90 00:03:57,570 --> 00:03:56,650 with leading researchers thinkers and 91 00:04:00,570 --> 00:03:57,580 their critics 92 00:04:03,870 --> 00:04:00,580 I'm your host Alex Karras and today we 93 00:04:05,910 --> 00:04:03,880 welcome the amazing RIS Virk to skeptic 94 00:04:08,250 --> 00:04:05,920 Oh R is is a super successful 95 00:04:11,280 --> 00:04:08,260 entrepreneur and video game creator who 96 00:04:13,920 --> 00:04:11,290 became a super successful high tech 97 00:04:15,810 --> 00:04:13,930 investor and a super successful movie 98 00:04:17,460 --> 00:04:15,820 producer and okay this is getting a 99 00:04:20,130 --> 00:04:17,470 little ridiculous but it's all true 100 00:04:22,050 --> 00:04:20,140 folks one more throw in their super 101 00:04:24,660 --> 00:04:22,060 successful author of several 102 00:04:26,970 --> 00:04:24,670 best-selling books including one that 103 00:04:32,340 --> 00:04:26,980 we're going to talk about today the 104 00:04:33,930 --> 00:04:32,350 simulation hypothesis so R is fantastic 105 00:04:36,420 --> 00:04:33,940 to have you here thanks so much for 106 00:04:39,870 --> 00:04:36,430 joining me and welcome to skeptic oh I 107 00:04:42,210 --> 00:04:39,880 thank so much for having me yeah you 108 00:04:45,270 --> 00:04:42,220 know the simulation hypothesis is 109 00:04:47,760 --> 00:04:45,280 something that all my listeners are 110 00:04:49,350 --> 00:04:47,770 going to be familiar with but jumping 111 00:04:51,720 --> 00:04:49,360 right into the middle of this not 112 00:04:54,900 --> 00:04:51,730 wasting any time one of the things that 113 00:04:59,160 --> 00:04:54,910 I thought was interesting about what you 114 00:05:02,160 --> 00:04:59,170 did in your book is I love how you kind 115 00:05:05,420 --> 00:05:02,170 of brought in the idea that there's 116 00:05:07,730 --> 00:05:05,430 really more than one simulation 117 00:05:10,080 --> 00:05:07,740 hypothesis out there and I thought was 118 00:05:13,280 --> 00:05:10,090 particularly interesting the way you 119 00:05:16,760 --> 00:05:13,290 gave it from a kind of matrix 120 00:05:22,110 --> 00:05:16,770 perspective and the difference between 121 00:05:24,060 --> 00:05:22,120 neo and Agent Smith so jumping right in 122 00:05:27,210 --> 00:05:24,070 the middle of this do you want to kind 123 00:05:30,210 --> 00:05:27,220 of tell us why there are really more 124 00:05:32,490 --> 00:05:30,220 than one simulation hypothesis and how 125 00:05:35,790 --> 00:05:32,500 you might break that down as a video 126 00:05:37,470 --> 00:05:35,800 game guy yeah sure and so you know the 127 00:05:39,480 --> 00:05:37,480 simulation hypothesis is the idea that 128 00:05:41,310 --> 00:05:39,490 we live inside the computer simulation 129 00:05:43,620 --> 00:05:41,320 which as you said many of your listeners 130 00:05:46,200 --> 00:05:43,630 have probably already heard of and are 131 00:05:47,400 --> 00:05:46,210 familiar with the concept so it was 132 00:05:49,410 --> 00:05:47,410 considered pretty much science fiction 133 00:05:51,360 --> 00:05:49,420 for many years especially when the 134 00:05:53,390 --> 00:05:51,370 matrix came out but that is very much 135 00:05:56,510 --> 00:05:53,400 the most popular I 136 00:05:58,820 --> 00:05:56,520 the incarnation of that idea and so I 137 00:06:01,129 --> 00:05:58,830 like to use matrix references as much as 138 00:06:03,170 --> 00:06:01,139 possible just because it's a easy way 139 00:06:04,820 --> 00:06:03,180 for people to understand that and so I 140 00:06:06,830 --> 00:06:04,830 break it down and that there's actually 141 00:06:09,740 --> 00:06:06,840 two different versions of the simulation 142 00:06:12,320 --> 00:06:09,750 hypothesis they're not entirely mutually 143 00:06:14,990 --> 00:06:12,330 exclusive and I call those the NPC 144 00:06:17,570 --> 00:06:15,000 version or the non-player character 145 00:06:21,350 --> 00:06:17,580 version of the simulation hypothesis 146 00:06:23,330 --> 00:06:21,360 where everyone is an AI and so this 147 00:06:25,310 --> 00:06:23,340 would be I guess you would say this is 148 00:06:27,469 --> 00:06:25,320 what the materialist view of the 149 00:06:30,050 --> 00:06:27,479 simulation hypothesis would be that 150 00:06:31,909 --> 00:06:30,060 consciousness arises from simulating 151 00:06:34,760 --> 00:06:31,919 neurons on a computer and therefore 152 00:06:37,730 --> 00:06:34,770 everyone is a computer program or shall 153 00:06:39,710 --> 00:06:37,740 we say just a computer program the other 154 00:06:42,469 --> 00:06:39,720 version of the simulation hypothesis I 155 00:06:45,080 --> 00:06:42,479 like to call it the RPG version or the 156 00:06:47,870 --> 00:06:45,090 role-playing game version is where 157 00:06:52,250 --> 00:06:47,880 players exist outside of the game and 158 00:06:54,050 --> 00:06:52,260 then they play an avatar inside the game 159 00:06:56,689 --> 00:06:54,060 so very much like I might have a 160 00:06:59,270 --> 00:06:56,699 character in World of Warcraft or in 161 00:07:02,240 --> 00:06:59,280 fortnight or in the matrix and so I like 162 00:07:05,320 --> 00:07:02,250 to use the the distinction between neo 163 00:07:07,520 --> 00:07:05,330 who exists outside the matrix and 164 00:07:09,980 --> 00:07:07,530 Morpheus who was named after the Greek 165 00:07:12,890 --> 00:07:09,990 god of dreams Laurence Fishburne who 166 00:07:15,050 --> 00:07:12,900 also exists outside the matrix versus 167 00:07:17,300 --> 00:07:15,060 Agent Smith who is simply a computer 168 00:07:19,250 --> 00:07:17,310 program and even though he's in the 169 00:07:21,740 --> 00:07:19,260 simulation appears to have godlike 170 00:07:25,490 --> 00:07:21,750 powers within the simulation as well 171 00:07:27,409 --> 00:07:25,500 he is just an AI and so what most people 172 00:07:28,550 --> 00:07:27,419 don't realize is that when a lot of 173 00:07:30,469 --> 00:07:28,560 academics are talking about the 174 00:07:33,800 --> 00:07:30,479 simulation hypothesis they are talking 175 00:07:36,800 --> 00:07:33,810 about the NPC version but Agent Smith 176 00:07:38,719 --> 00:07:36,810 version that's exactly right yeah and 177 00:07:40,550 --> 00:07:38,729 the reason is if you go back to you know 178 00:07:43,580 --> 00:07:40,560 one of the events that made this a 179 00:07:46,850 --> 00:07:43,590 popular topic of conversation was a Nick 180 00:07:48,140 --> 00:07:46,860 Bostrom's paper in 2003 are you living 181 00:07:50,750 --> 00:07:48,150 in a computer simulation he's a 182 00:07:52,610 --> 00:07:50,760 philosopher at Oxford and you know he 183 00:07:54,890 --> 00:07:52,620 laid out three possibilities one is that 184 00:07:57,110 --> 00:07:54,900 a civilization never reaches what I like 185 00:07:59,120 --> 00:07:57,120 to call the simulation point which is 186 00:08:01,250 --> 00:07:59,130 the point at which we can create a 187 00:08:03,709 --> 00:08:01,260 simulation or a video game that's so 188 00:08:05,959 --> 00:08:03,719 realistic that it can't be distinguished 189 00:08:06,920 --> 00:08:05,969 from physical reality the second is that 190 00:08:09,260 --> 00:08:06,930 it reaches that point 191 00:08:11,840 --> 00:08:09,270 but it never creates any simulations and 192 00:08:13,580 --> 00:08:11,850 the third possibility is that we are 193 00:08:15,560 --> 00:08:13,590 most likely living in a simulation and 194 00:08:17,659 --> 00:08:15,570 he says that is because if the 195 00:08:19,520 --> 00:08:17,669 civilization ever gets there anywhere in 196 00:08:22,070 --> 00:08:19,530 the galaxy then they will create lots 197 00:08:23,659 --> 00:08:22,080 and lots of similar simulations inside 198 00:08:25,999 --> 00:08:23,669 those simulations will be billions if 199 00:08:27,950 --> 00:08:26,009 not trillions of beings in each one and 200 00:08:29,659 --> 00:08:27,960 you might have billions of those so if 201 00:08:32,360 --> 00:08:29,669 you just add up all of the beings in the 202 00:08:35,930 --> 00:08:32,370 universe there's more likely to be more 203 00:08:37,820 --> 00:08:35,940 simulated beings then there are you know 204 00:08:41,149 --> 00:08:37,830 beings who actually have a player 205 00:08:44,329 --> 00:08:41,159 associated with them multiple agents 206 00:08:46,280 --> 00:08:44,339 myths like we see and then multiple 207 00:08:49,780 --> 00:08:46,290 simulations and one of the things that I 208 00:08:52,940 --> 00:08:49,790 really thought was was quite you know 209 00:08:57,829 --> 00:08:52,950 great that you drilled this home is the 210 00:08:59,660 --> 00:08:57,839 if you can you will kind of thing and I 211 00:09:02,269 --> 00:08:59,670 think it plays into so much of what 212 00:09:04,910 --> 00:09:02,279 we've experienced both not just in 213 00:09:06,470 --> 00:09:04,920 computer technology but in the 214 00:09:09,140 --> 00:09:06,480 advancement of technology and the 215 00:09:11,690 --> 00:09:09,150 advancement of civilization if you can 216 00:09:16,370 --> 00:09:11,700 do it you will do it and the Luddites 217 00:09:17,840 --> 00:09:16,380 never really win do they yeah I mean if 218 00:09:20,510 --> 00:09:17,850 that's one thing that we've generally 219 00:09:21,470 --> 00:09:20,520 learned in history is that if something 220 00:09:24,320 --> 00:09:21,480 can be done 221 00:09:26,920 --> 00:09:24,330 technologically it's likely that it will 222 00:09:29,300 --> 00:09:26,930 be done and you know when you talk about 223 00:09:32,630 --> 00:09:29,310 simulation it's the kind of thing that 224 00:09:34,880 --> 00:09:32,640 you know I lay out in in in my book the 225 00:09:37,100 --> 00:09:34,890 ten stages to the simulation point so 226 00:09:38,449 --> 00:09:37,110 these are stages of technology that we 227 00:09:39,769 --> 00:09:38,459 would have to develop and of course I 228 00:09:41,660 --> 00:09:39,779 look at it from a video game perspective 229 00:09:44,060 --> 00:09:41,670 so stage one is the creation of the 230 00:09:47,180 --> 00:09:44,070 first text adventure Ames stage two or 231 00:09:48,650 --> 00:09:47,190 graphical games like pac-man etc getting 232 00:09:51,740 --> 00:09:48,660 to virtual reality and augmented reality 233 00:09:53,420 --> 00:09:51,750 where we are today and by stage ten we 234 00:09:58,540 --> 00:09:53,430 would get to downloadable consciousness 235 00:10:01,550 --> 00:09:58,550 where we can actually get right into a 236 00:10:03,650 --> 00:10:01,560 character that's based on silicon and 237 00:10:05,440 --> 00:10:03,660 that might come through brain computer 238 00:10:08,780 --> 00:10:05,450 interfaces so if you remember the matrix 239 00:10:11,180 --> 00:10:08,790 neo had that wire connected to the back 240 00:10:12,829 --> 00:10:11,190 of his head and so with the simulation 241 00:10:15,530 --> 00:10:12,839 hypothesis the idea is if anyone ever 242 00:10:17,600 --> 00:10:15,540 gets there then it's likely they've 243 00:10:19,069 --> 00:10:17,610 already made many many different 244 00:10:21,300 --> 00:10:19,079 simulations so I think you know that 245 00:10:24,389 --> 00:10:21,310 that's a really interesting 246 00:10:26,670 --> 00:10:24,399 and it's a good way to think about you 247 00:10:28,410 --> 00:10:26,680 know how things might evolve it's kind 248 00:10:30,720 --> 00:10:28,420 of eye-opening for people too because 249 00:10:32,579 --> 00:10:30,730 you know some people will buy the 250 00:10:34,590 --> 00:10:32,589 concept that we will get there and we 251 00:10:36,509 --> 00:10:34,600 will create realistic sim elections but 252 00:10:38,370 --> 00:10:36,519 making that leap to well then somebody 253 00:10:42,240 --> 00:10:38,380 else has already created one or more is 254 00:10:43,920 --> 00:10:42,250 it is a conceptually now we'll come back 255 00:10:45,630 --> 00:10:43,930 to this in a minute because you know the 256 00:10:47,550 --> 00:10:45,640 one thing I also think are the kind of 257 00:10:49,680 --> 00:10:47,560 thing I would interject in there is I 258 00:10:53,190 --> 00:10:49,690 think there's a lot of different 259 00:10:57,060 --> 00:10:53,200 permutations and combinations along that 260 00:10:59,759 --> 00:10:57,070 path that are interesting to including 261 00:11:01,769 --> 00:10:59,769 augmented consciousness augmented 262 00:11:04,920 --> 00:11:01,779 reality all those things and I don't 263 00:11:07,470 --> 00:11:04,930 know that it really breaks down as just 264 00:11:09,360 --> 00:11:07,480 those two but interesting stuff to talk 265 00:11:12,090 --> 00:11:09,370 about but let me jump to another topic 266 00:11:14,370 --> 00:11:12,100 that again as a real head-scratcher but 267 00:11:17,069 --> 00:11:14,380 add so much the conversation and you 268 00:11:19,530 --> 00:11:17,079 bring this to the fore in a really cool 269 00:11:21,960 --> 00:11:19,540 way because you do have this super great 270 00:11:26,699 --> 00:11:21,970 background in computer game develop and 271 00:11:29,730 --> 00:11:26,709 in AI and that's this idea that you only 272 00:11:33,050 --> 00:11:29,740 render what you need and then you do a 273 00:11:36,690 --> 00:11:33,060 fantastic job of linking that back to 274 00:11:39,569 --> 00:11:36,700 like physics like the most important 275 00:11:41,940 --> 00:11:39,579 experiment in quantum physics ever you 276 00:11:45,300 --> 00:11:41,950 know like the double-slit collapse the 277 00:11:46,710 --> 00:11:45,310 wavefunction thing tell us you 278 00:11:51,090 --> 00:11:46,720 beautifully linked those who together 279 00:11:52,829 --> 00:11:51,100 tell us about that yeah you know one of 280 00:11:53,970 --> 00:11:52,839 the reasons I wrote this book and and 281 00:11:55,620 --> 00:11:53,980 you know about a third of the book is 282 00:11:58,530 --> 00:11:55,630 about the technology about a third is 283 00:12:00,240 --> 00:11:58,540 about physics including what we're 284 00:12:02,400 --> 00:12:00,250 talking about here and a third is about 285 00:12:04,380 --> 00:12:02,410 religions and consciousness and we can 286 00:12:06,630 --> 00:12:04,390 talk about that in a minute but you know 287 00:12:09,240 --> 00:12:06,640 when I look at the really big mysteries 288 00:12:11,069 --> 00:12:09,250 in quantum physics the question that 289 00:12:13,650 --> 00:12:11,079 doesn't get answered is why do these 290 00:12:15,030 --> 00:12:13,660 exist right and so you know with the 291 00:12:17,970 --> 00:12:15,040 idea of the double slit experiment 292 00:12:19,920 --> 00:12:17,980 there's this idea that a particle will 293 00:12:22,319 --> 00:12:19,930 go through one slit or the other but you 294 00:12:24,750 --> 00:12:22,329 don't know that until somebody is there 295 00:12:26,220 --> 00:12:24,760 to observe it and probably a better way 296 00:12:27,930 --> 00:12:26,230 to explain that is through Schrodinger's 297 00:12:31,170 --> 00:12:27,940 cat right the cat is either alive or 298 00:12:33,240 --> 00:12:31,180 dead and common sense tells us that it's 299 00:12:35,280 --> 00:12:33,250 one or the other but quantum physics 300 00:12:38,519 --> 00:12:35,290 tells us it's both 301 00:12:41,400 --> 00:12:38,529 until and unless somebody actually opens 302 00:12:44,340 --> 00:12:41,410 up the box to look at that cat right and 303 00:12:47,280 --> 00:12:44,350 so that reminded me a lot of video games 304 00:12:48,780 --> 00:12:47,290 and how we develop video games so if you 305 00:12:52,139 --> 00:12:48,790 were to ask a video game developer in 306 00:12:55,610 --> 00:12:52,149 the 80s can you render a fully 3d world 307 00:12:58,230 --> 00:12:55,620 like World of Warcraft or like fortnight 308 00:13:01,050 --> 00:12:58,240 or like Call of Duty and the answer is 309 00:13:03,689 --> 00:13:01,060 no there isn't enough computing power to 310 00:13:05,550 --> 00:13:03,699 render all of those pixels and to keep 311 00:13:09,030 --> 00:13:05,560 track of every single one of those on 312 00:13:11,519 --> 00:13:09,040 you know the 286s or whatever laptops 313 00:13:15,300 --> 00:13:11,529 are we had back in those days and yet 314 00:13:17,430 --> 00:13:15,310 today we have fully 3d virtual worlds 315 00:13:19,889 --> 00:13:17,440 that are rendered on your laptop or are 316 00:13:21,540 --> 00:13:19,899 rendered within goggles and the reason 317 00:13:24,240 --> 00:13:21,550 we can do that is because of 318 00:13:27,480 --> 00:13:24,250 optimization and one of the first games 319 00:13:29,579 --> 00:13:27,490 to really do this was doom back in the 320 00:13:31,379 --> 00:13:29,589 1990's which became popular in college 321 00:13:33,360 --> 00:13:31,389 campuses and if you look at doom you'll 322 00:13:35,759 --> 00:13:33,370 see it's a first-person perspective and 323 00:13:38,790 --> 00:13:35,769 they shift to the left or right so they 324 00:13:41,610 --> 00:13:38,800 optimize and they only render those 325 00:13:44,370 --> 00:13:41,620 pixels which can be observed by your 326 00:13:47,009 --> 00:13:44,380 avatar so that is the golden rule for 327 00:13:49,139 --> 00:13:47,019 optimization which allows for what I 328 00:13:51,870 --> 00:13:49,149 what we call conditional rendering in 329 00:13:53,249 --> 00:13:51,880 the world of video games now looking at 330 00:13:56,999 --> 00:13:53,259 it you know as a video game designer 331 00:13:59,910 --> 00:13:57,009 that's a lot like what quantum 332 00:14:03,150 --> 00:13:59,920 indeterminacy is like in the physical 333 00:14:06,389 --> 00:14:03,160 world I mean why do things only get 334 00:14:08,610 --> 00:14:06,399 rendered when they're observed right why 335 00:14:11,009 --> 00:14:08,620 is it that the the particle makes a 336 00:14:13,230 --> 00:14:11,019 decision at some point when somebody 337 00:14:15,600 --> 00:14:13,240 looks at the interference pattern and 338 00:14:18,720 --> 00:14:15,610 only then has it gone through one slit 339 00:14:21,329 --> 00:14:18,730 or the other well and so you know it 340 00:14:24,629 --> 00:14:21,339 seems like the golden rule in quantum 341 00:14:27,780 --> 00:14:24,639 physics is only render pieces of the 342 00:14:30,240 --> 00:14:27,790 world which can be observed so so that's 343 00:14:33,090 --> 00:14:30,250 one of the big linkages you know that I 344 00:14:35,309 --> 00:14:33,100 like to talk about um so if a tree falls 345 00:14:38,220 --> 00:14:35,319 in the forest and no one is there well 346 00:14:40,620 --> 00:14:38,230 we wouldn't render the sound of the tree 347 00:14:42,840 --> 00:14:40,630 so there's kind of no need to go there 348 00:14:45,360 --> 00:14:42,850 right right exactly 349 00:14:48,480 --> 00:14:45,370 so there's this idea of the rendered 350 00:14:50,460 --> 00:14:48,490 world and then there's this idea of 351 00:14:52,199 --> 00:14:50,470 in the cloud so there might be some 352 00:14:54,870 --> 00:14:52,209 information about that tree in the cloud 353 00:14:57,660 --> 00:14:54,880 but if nobody has logged into that 354 00:14:59,970 --> 00:14:57,670 particular scene in the video game right 355 00:15:01,350 --> 00:14:59,980 then there's no reason to render it so 356 00:15:04,500 --> 00:15:01,360 this brings up an actually bigger 357 00:15:07,949 --> 00:15:04,510 question which is is there a shared 358 00:15:10,019 --> 00:15:07,959 rendered world that we are all seeing at 359 00:15:11,400 --> 00:15:10,029 the same time and you know one of the 360 00:15:13,620 --> 00:15:11,410 pictures I provide in the book is a 361 00:15:16,139 --> 00:15:13,630 picture from a game in the 80s called 362 00:15:18,389 --> 00:15:16,149 King's Quest and King's Quest was kind 363 00:15:20,850 --> 00:15:18,399 of a 2d adventure game and what happens 364 00:15:23,100 --> 00:15:20,860 is all the render all the pixels of 365 00:15:24,720 --> 00:15:23,110 every scene are there on disk 366 00:15:26,490 --> 00:15:24,730 they've already been rendered and when 367 00:15:28,590 --> 00:15:26,500 you move your character around they just 368 00:15:30,720 --> 00:15:28,600 you just move over the pixels and you 369 00:15:32,699 --> 00:15:30,730 show the next set of pixels well that 370 00:15:35,910 --> 00:15:32,709 was how we used to do video games and 371 00:15:38,160 --> 00:15:35,920 that was very memory intensive now we 372 00:15:39,660 --> 00:15:38,170 don't have a shared rendered world we 373 00:15:41,490 --> 00:15:39,670 only render the part that you're seeing 374 00:15:42,900 --> 00:15:41,500 and we only render the part that 375 00:15:45,120 --> 00:15:42,910 somebody else is seeing from their 376 00:15:47,519 --> 00:15:45,130 computer so each of us has a rendering 377 00:15:50,100 --> 00:15:47,529 device which is our computer or our 378 00:15:52,290 --> 00:15:50,110 phone and it's kind of like you and I 379 00:15:54,990 --> 00:15:52,300 having this conversation right and we're 380 00:15:56,460 --> 00:15:55,000 not in the same room and yet it seems 381 00:15:58,769 --> 00:15:56,470 like we're having a conversation 382 00:16:01,110 --> 00:15:58,779 because each of our machines is 383 00:16:02,819 --> 00:16:01,120 rendering a set of pixels based on 384 00:16:05,190 --> 00:16:02,829 information that's being sent from the 385 00:16:07,079 --> 00:16:05,200 server now the materialist point of view 386 00:16:09,420 --> 00:16:07,089 is that there is a shared rendered world 387 00:16:11,670 --> 00:16:09,430 right that the pixels of the world are 388 00:16:14,010 --> 00:16:11,680 already there and we just move around it 389 00:16:15,750 --> 00:16:14,020 and the big mysteries in quantum physics 390 00:16:18,329 --> 00:16:15,760 are saying is that that's not 391 00:16:21,569 --> 00:16:18,339 necessarily the case and we don't know 392 00:16:22,940 --> 00:16:21,579 why but so much of computer science and 393 00:16:25,680 --> 00:16:22,950 video game development is about 394 00:16:27,510 --> 00:16:25,690 optimization and compression and it 395 00:16:29,699 --> 00:16:27,520 turns out you know these are really good 396 00:16:30,650 --> 00:16:29,709 explanations for why these things might 397 00:16:33,480 --> 00:16:30,660 actually exist 398 00:16:36,000 --> 00:16:33,490 that's fantastic and it leads into this 399 00:16:38,610 --> 00:16:36,010 whole question of materialism versus 400 00:16:40,290 --> 00:16:38,620 idealism philosophically but it's just 401 00:16:42,300 --> 00:16:40,300 the same questions we've been talking 402 00:16:45,210 --> 00:16:42,310 about apparently have 200 shows on 403 00:16:47,760 --> 00:16:45,220 skeptic Oh about consciousness but what 404 00:16:49,680 --> 00:16:47,770 you're really bringing to the table I 405 00:16:51,630 --> 00:16:49,690 think is this fresh perspective that 406 00:16:54,170 --> 00:16:51,640 people are already giving a sense of 407 00:16:57,000 --> 00:16:54,180 that when we look at it from this 408 00:17:00,720 --> 00:16:57,010 cutting edge AI artificial intelligence 409 00:17:02,190 --> 00:17:00,730 information systems perspective I swear 410 00:17:04,530 --> 00:17:02,200 you almost make me one 411 00:17:06,600 --> 00:17:04,540 come back around and re-examine 412 00:17:08,390 --> 00:17:06,610 materialism even though I think I 413 00:17:10,890 --> 00:17:08,400 already know that it's kind of 414 00:17:13,199 --> 00:17:10,900 completely out the window and it's been 415 00:17:15,810 --> 00:17:13,209 falsified by every experiment that's 416 00:17:18,060 --> 00:17:15,820 ever been done I mean every experiment 417 00:17:20,370 --> 00:17:18,070 that's ever been done on the double-slit 418 00:17:22,650 --> 00:17:20,380 experiment is confirming of it right 419 00:17:24,390 --> 00:17:22,660 there's no disconfirming experiments so 420 00:17:26,310 --> 00:17:24,400 they run it one way then they run it 421 00:17:28,470 --> 00:17:26,320 another way and then they reflect it 422 00:17:30,660 --> 00:17:28,480 over everything they do it always comes 423 00:17:34,530 --> 00:17:30,670 out the same way it's just really really 424 00:17:37,590 --> 00:17:34,540 hard to accept and I'm wondering if at 425 00:17:40,710 --> 00:17:37,600 the end of the day do you really come 426 00:17:43,260 --> 00:17:40,720 around to being friendly to the 427 00:17:46,020 --> 00:17:43,270 materialist idea or as this quote 428 00:17:48,600 --> 00:17:46,030 suggests quote from your book the most 429 00:17:52,200 --> 00:17:48,610 important aspect of the simulation 430 00:17:55,260 --> 00:17:52,210 hypothesis may not be scientific at all 431 00:17:58,200 --> 00:17:55,270 and what I took that to mean is if we 432 00:18:00,360 --> 00:17:58,210 really take this stuff seriously then it 433 00:18:03,840 --> 00:18:00,370 brings us to the point of whether we can 434 00:18:07,230 --> 00:18:03,850 really measure anything at all and if we 435 00:18:11,270 --> 00:18:07,240 can't measure anything then isn't 436 00:18:14,400 --> 00:18:11,280 science kind of obsolete it in a way 437 00:18:16,890 --> 00:18:14,410 well you know I view science as trying 438 00:18:19,500 --> 00:18:16,900 to discover the rules of the physics 439 00:18:21,300 --> 00:18:19,510 engine of the game right and when we 440 00:18:23,220 --> 00:18:21,310 make video games you know we have a 441 00:18:24,990 --> 00:18:23,230 rendering engine we have a physics 442 00:18:27,540 --> 00:18:25,000 engine that controls how you move and 443 00:18:30,600 --> 00:18:27,550 there's some kind of a design or layout 444 00:18:32,520 --> 00:18:30,610 that's inherent in the system and so you 445 00:18:34,230 --> 00:18:32,530 know I view most scientists still 446 00:18:36,540 --> 00:18:34,240 working on trying to discover those 447 00:18:39,210 --> 00:18:36,550 rules but they haven't necessarily asked 448 00:18:41,580 --> 00:18:39,220 the big questions right and you even 449 00:18:43,440 --> 00:18:41,590 within quantum physics there's the the 450 00:18:45,210 --> 00:18:43,450 famous quote I just shut up and 451 00:18:47,730 --> 00:18:45,220 calculator I don't try to think about 452 00:18:51,510 --> 00:18:47,740 what it means and you know the double 453 00:18:54,000 --> 00:18:51,520 slit experiment in various versions gets 454 00:18:55,950 --> 00:18:54,010 weirder and weirder and from my 455 00:18:59,010 --> 00:18:55,960 perspective one of the weirdest aspects 456 00:19:00,870 --> 00:18:59,020 of it is the delayed choice experiment 457 00:19:02,070 --> 00:19:00,880 right which is this idea that it's not 458 00:19:04,530 --> 00:19:02,080 just a matter of whether it went through 459 00:19:06,690 --> 00:19:04,540 slit a or slip B but something else 460 00:19:10,020 --> 00:19:06,700 happens down the road another choice 461 00:19:12,180 --> 00:19:10,030 that happens in the future and you know 462 00:19:14,880 --> 00:19:12,190 probably a better way to explain this is 463 00:19:16,400 --> 00:19:14,890 if you have light from a star coming or 464 00:19:18,200 --> 00:19:16,410 a galaxy coming 465 00:19:19,940 --> 00:19:18,210 there's a black hole in the middle does 466 00:19:22,400 --> 00:19:19,950 the light go to the left or the right of 467 00:19:24,170 --> 00:19:22,410 the black hole well if that black hole 468 00:19:26,420 --> 00:19:24,180 is a thousand light years away from us 469 00:19:29,300 --> 00:19:26,430 that decision was made a thousand years 470 00:19:32,420 --> 00:19:29,310 ago but the delayed choice experiment is 471 00:19:35,240 --> 00:19:32,430 telling us that it doesn't actually get 472 00:19:37,430 --> 00:19:35,250 made until there's an observer looking 473 00:19:39,830 --> 00:19:37,440 at the light so now you have this 474 00:19:43,660 --> 00:19:39,840 situation where it's not just a matter 475 00:19:47,600 --> 00:19:43,670 of slit a or slit B but the whole past 476 00:19:50,180 --> 00:19:47,610 can be changed from today from the 477 00:19:51,950 --> 00:19:50,190 present moment right and so this sounds 478 00:19:54,410 --> 00:19:51,960 you know much more like what the Mystics 479 00:19:56,030 --> 00:19:54,420 have been telling us all along that the 480 00:19:57,770 --> 00:19:56,040 present moment is the only one that 481 00:20:00,620 --> 00:19:57,780 exists and the consciousness is 482 00:20:03,110 --> 00:20:00,630 fundamental but what I like about the 483 00:20:06,050 --> 00:20:03,120 simulation hypothesis is that it 484 00:20:08,720 --> 00:20:06,060 provides a bridge between the 485 00:20:11,660 --> 00:20:08,730 materialist world view and the world 486 00:20:13,730 --> 00:20:11,670 view of the Mystics and people who think 487 00:20:15,890 --> 00:20:13,740 that consciousness is fundamental and 488 00:20:17,120 --> 00:20:15,900 that's why you know I'm glad you the 489 00:20:19,780 --> 00:20:17,130 first thing you brought up was this 490 00:20:22,580 --> 00:20:19,790 distinction between neo and Agent Smith 491 00:20:24,410 --> 00:20:22,590 because that really is the fundamental 492 00:20:27,610 --> 00:20:24,420 tension that I tried to explore in this 493 00:20:32,000 --> 00:20:27,620 book is that you know is consciousness 494 00:20:34,670 --> 00:20:32,010 just reproduction of neurons which in 495 00:20:36,950 --> 00:20:34,680 which case they can be any consciousness 496 00:20:39,260 --> 00:20:36,960 can be reproduced or is it in fact a 497 00:20:41,330 --> 00:20:39,270 conscious entity outside that's playing 498 00:20:42,860 --> 00:20:41,340 a role or playing a game but that's 499 00:20:45,230 --> 00:20:42,870 something that I can discuss you know 500 00:20:46,790 --> 00:20:45,240 with physicists and people at MIT and I 501 00:20:49,820 --> 00:20:46,800 can discuss it with Buddhist monks and 502 00:20:53,210 --> 00:20:49,830 it's got that with you know biblical 503 00:20:55,610 --> 00:20:53,220 scholars as well because there's lots of 504 00:20:58,220 --> 00:20:55,620 aspects to AI and this idea that the 505 00:21:00,590 --> 00:20:58,230 world around us isn't quite the real 506 00:21:04,700 --> 00:21:00,600 world right that perhaps there is 507 00:21:07,010 --> 00:21:04,710 another world that we cannot see yeah 508 00:21:13,010 --> 00:21:07,020 you can discuss it with ambrus because 509 00:21:14,990 --> 00:21:13,020 you like to play nice master because all 510 00:21:17,660 --> 00:21:15,000 the experiments in all the evidence 511 00:21:19,370 --> 00:21:17,670 points in one direction and I you know I 512 00:21:22,310 --> 00:21:19,380 mentioned to you that I just had an 513 00:21:25,790 --> 00:21:22,320 interview not too long ago with Donald 514 00:21:28,550 --> 00:21:25,800 Hoffman who is of course a very very 515 00:21:30,470 --> 00:21:28,560 skilled and accomplished physicist and 516 00:21:32,240 --> 00:21:30,480 he's kind of more direct you know and I 517 00:21:34,730 --> 00:21:32,250 always like this quote guy up on the 518 00:21:36,680 --> 00:21:34,740 screen you know Stephen Hawking who 519 00:21:38,600 --> 00:21:36,690 famously said at a Google conference 520 00:21:41,240 --> 00:21:38,610 that philosophers have not kept up with 521 00:21:44,450 --> 00:21:41,250 the science and their art is dead and I 522 00:21:48,350 --> 00:21:44,460 think what Don Hoffman and really 523 00:21:50,750 --> 00:21:48,360 everyone in Syre search and near-death 524 00:21:53,510 --> 00:21:50,760 experience research and cutting-edge 525 00:21:55,940 --> 00:21:53,520 consciousness research has told us for 526 00:21:57,950 --> 00:21:55,950 the at least the last 20 years is that 527 00:22:02,510 --> 00:21:57,960 materialist scientists have not kept up 528 00:22:06,410 --> 00:22:02,520 with the art and that their art is dead 529 00:22:08,450 --> 00:22:06,420 you know because like on this show one 530 00:22:11,810 --> 00:22:08,460 things we've done is examine near-death 531 00:22:13,760 --> 00:22:11,820 experience every near-death experience 532 00:22:16,400 --> 00:22:13,770 researcher serious near-death experience 533 00:22:19,430 --> 00:22:16,410 researchers people who publish in major 534 00:22:21,680 --> 00:22:19,440 medical journals and publish in major 535 00:22:24,290 --> 00:22:21,690 peer-reviewed psychology journals they 536 00:22:25,910 --> 00:22:24,300 all come to the same conclusion the one 537 00:22:29,110 --> 00:22:25,920 that I have up on the screen here from 538 00:22:31,460 --> 00:22:29,120 dr. Sam Varney who's one of the leading 539 00:22:33,080 --> 00:22:31,470 resuscitation experts in the world I 540 00:22:35,990 --> 00:22:33,090 mean he's a doctor that's his full-time 541 00:22:39,320 --> 00:22:36,000 job is resuscitation they kind of on the 542 00:22:42,760 --> 00:22:39,330 side does near-death experience research 543 00:22:45,470 --> 00:22:42,770 and the conclusion is the same is that 544 00:22:49,010 --> 00:22:45,480 consciousness seems to in some way we 545 00:22:53,510 --> 00:22:49,020 don't totally understand survive bodily 546 00:22:57,770 --> 00:22:53,520 death so I mean aren't we really just 547 00:23:00,110 --> 00:22:57,780 kind of propping up these materialists 548 00:23:01,940 --> 00:23:00,120 because we don't want it because they 549 00:23:04,340 --> 00:23:01,950 own the mic right now that is the 550 00:23:06,920 --> 00:23:04,350 dominant paradigm in number two we're 551 00:23:09,500 --> 00:23:06,930 just not comfortable none of us are 552 00:23:13,840 --> 00:23:09,510 comfortable with the implications of all 553 00:23:17,030 --> 00:23:13,850 this which are that space-time is doomed 554 00:23:18,770 --> 00:23:17,040 idea that there is this we're living 555 00:23:21,110 --> 00:23:18,780 this linear space-time well that's out 556 00:23:22,910 --> 00:23:21,120 the window neo-darwinism no one ever 557 00:23:25,490 --> 00:23:22,920 talks about it but that's completely out 558 00:23:27,080 --> 00:23:25,500 the window with all this to science as 559 00:23:29,060 --> 00:23:27,090 we know what is out the window it's 560 00:23:31,160 --> 00:23:29,070 doomed because we can no longer measure 561 00:23:34,430 --> 00:23:31,170 there's no longer really anything to 562 00:23:37,670 --> 00:23:34,440 measure and as Don Hoffman says you know 563 00:23:38,990 --> 00:23:37,680 quite directly in his TED talk that's 564 00:23:44,080 --> 00:23:39,000 got three million 565 00:23:47,210 --> 00:23:44,090 use reality is doomed so are we kind of 566 00:23:51,170 --> 00:23:47,220 propping these guys up because that's 567 00:23:52,880 --> 00:23:51,180 what playing nice means right yeah 568 00:23:55,190 --> 00:23:52,890 that's one way to describe it I mean I 569 00:23:58,070 --> 00:23:55,200 would describe it also though as a way 570 00:23:59,810 --> 00:23:58,080 to provide a bridge and to provide an 571 00:24:02,180 --> 00:23:59,820 understanding I mean I think one of the 572 00:24:05,870 --> 00:24:02,190 reasons why is even in your quote you 573 00:24:07,820 --> 00:24:05,880 said you know the self exists beyond 574 00:24:10,430 --> 00:24:07,830 death in some ways that we don't quite 575 00:24:13,130 --> 00:24:10,440 understand right and so you know I think 576 00:24:15,590 --> 00:24:13,140 the current paradigm you know it reminds 577 00:24:17,480 --> 00:24:15,600 me a little bit of you know scientists 578 00:24:19,960 --> 00:24:17,490 used to say that there's no way that 579 00:24:22,490 --> 00:24:19,970 meteorites could fall from the sky and 580 00:24:24,470 --> 00:24:22,500 scientists said that's because there are 581 00:24:26,240 --> 00:24:24,480 no rocks in the sky therefore there's 582 00:24:28,150 --> 00:24:26,250 obviously no way rocks could fall from 583 00:24:30,830 --> 00:24:28,160 the sky even though there were many 584 00:24:32,810 --> 00:24:30,840 people that had seen rocks fall from the 585 00:24:34,430 --> 00:24:32,820 sky and there was even evidence where 586 00:24:36,710 --> 00:24:34,440 people said here's a rock that fell from 587 00:24:38,300 --> 00:24:36,720 the sky but they had no way back then 588 00:24:40,850 --> 00:24:38,310 they didn't have the tools to verify 589 00:24:43,700 --> 00:24:40,860 that right so eventually there was a 590 00:24:45,200 --> 00:24:43,710 huge meteor shower over Paris and at 591 00:24:46,580 --> 00:24:45,210 least the scientist said you know one of 592 00:24:47,990 --> 00:24:46,590 the universities there were forced to 593 00:24:49,760 --> 00:24:48,000 admit that rocks were falling from the 594 00:24:51,830 --> 00:24:49,770 sky and so it's like when something is 595 00:24:53,870 --> 00:24:51,840 outside the current paradigm people have 596 00:24:55,420 --> 00:24:53,880 a hard time getting there I think the 597 00:24:59,510 --> 00:24:55,430 current paradigm is very much like stuck 598 00:25:01,880 --> 00:24:59,520 in the 1980s world of PCs and there's a 599 00:25:03,860 --> 00:25:01,890 famous quote from Steve Jobs where he 600 00:25:06,200 --> 00:25:03,870 didn't want to put a network connector 601 00:25:07,910 --> 00:25:06,210 in the first Macintosh because he said 602 00:25:09,860 --> 00:25:07,920 who would want to be connected to their 603 00:25:11,510 --> 00:25:09,870 office when they're at home right so 604 00:25:14,330 --> 00:25:11,520 it's like each one of us is a separate 605 00:25:16,250 --> 00:25:14,340 PC that's not connected but what happens 606 00:25:17,930 --> 00:25:16,260 with technology is it's gotten much more 607 00:25:20,030 --> 00:25:17,940 advanced than we realized that by 608 00:25:21,590 --> 00:25:20,040 connecting these we can come up with 609 00:25:23,450 --> 00:25:21,600 something much more powerful we can do 610 00:25:26,360 --> 00:25:23,460 many things that we couldn't do and so 611 00:25:28,340 --> 00:25:26,370 getting back to you know if nature is 612 00:25:31,610 --> 00:25:28,350 always moving towards more 613 00:25:33,410 --> 00:25:31,620 sophistication than probably just as we 614 00:25:35,960 --> 00:25:33,420 took our computers and made them network 615 00:25:39,350 --> 00:25:35,970 there is a networking element to life 616 00:25:42,050 --> 00:25:39,360 itself that we haven't yet discovered so 617 00:25:43,790 --> 00:25:42,060 but I think you know the bridge really 618 00:25:46,790 --> 00:25:43,800 is information all right 619 00:25:48,590 --> 00:25:46,800 so in the in the world of the simulation 620 00:25:50,450 --> 00:25:48,600 hypothesis I like to say that you know 621 00:25:52,160 --> 00:25:50,460 the physical world is a world of 622 00:25:52,940 --> 00:25:52,170 information and I think that agrees with 623 00:25:54,110 --> 00:25:52,950 what 624 00:25:56,570 --> 00:25:54,120 you know Donnell Hoffman would say I 625 00:26:00,409 --> 00:25:56,580 like his analogy that if you have a 626 00:26:02,500 --> 00:26:00,419 desktop you'd see a file but really that 627 00:26:04,789 --> 00:26:02,510 file doesn't exist as like a blue square 628 00:26:07,159 --> 00:26:04,799 that's just how it happens to be 629 00:26:08,990 --> 00:26:07,169 rendered you know within your agent of 630 00:26:11,269 --> 00:26:09,000 consciousness it really exists as a 631 00:26:13,909 --> 00:26:11,279 series of bits and as a set of 632 00:26:16,820 --> 00:26:13,919 information and I think that you know 633 00:26:19,070 --> 00:26:16,830 the more science looks for matter right 634 00:26:21,950 --> 00:26:19,080 they keep opening the you know they open 635 00:26:23,149 --> 00:26:21,960 atom and it's 99.9% space they look for 636 00:26:25,250 --> 00:26:23,159 the electrons and find they're not 637 00:26:27,409 --> 00:26:25,260 really there and then they go inside the 638 00:26:29,120 --> 00:26:27,419 protons and the neutrons and at the 639 00:26:31,519 --> 00:26:29,130 bottom level you know what they're 640 00:26:34,159 --> 00:26:31,529 getting is information right and and 641 00:26:36,049 --> 00:26:34,169 there's a famous quote from a physicist 642 00:26:38,509 --> 00:26:36,059 named John Wheeler that I use in my book 643 00:26:41,509 --> 00:26:38,519 which is he coined the phrase it from 644 00:26:44,680 --> 00:26:41,519 bit right that everything that is in it 645 00:26:47,139 --> 00:26:44,690 that is a physical object is actually a 646 00:26:49,460 --> 00:26:47,149 representation of bits of information 647 00:26:52,399 --> 00:26:49,470 right and I think that that is the 648 00:26:54,740 --> 00:26:52,409 bridge so computer science becomes in a 649 00:26:56,750 --> 00:26:54,750 way the bridge between the materialist 650 00:26:58,610 --> 00:26:56,760 point of view and sort of the 651 00:27:01,519 --> 00:26:58,620 consciousness point of view because what 652 00:27:03,649 --> 00:27:01,529 we think of as something real just 653 00:27:05,750 --> 00:27:03,659 doesn't exist but gets rendered for us 654 00:27:08,690 --> 00:27:05,760 you know when when we need it for 655 00:27:11,659 --> 00:27:08,700 whatever reason but even people in 656 00:27:13,610 --> 00:27:11,669 consciousness haven't quite been able to 657 00:27:16,100 --> 00:27:13,620 explain the nature of this shared 658 00:27:17,180 --> 00:27:16,110 reality right so I think this is where 659 00:27:19,700 --> 00:27:17,190 things become you know slightly 660 00:27:21,279 --> 00:27:19,710 complicated but I was very intrigued by 661 00:27:23,899 --> 00:27:21,289 near-death researchers and in fact 662 00:27:26,419 --> 00:27:23,909 during this writing of this book I 663 00:27:28,129 --> 00:27:26,429 interviewed dannion brinkley who you may 664 00:27:31,250 --> 00:27:28,139 know of who wrote saved by light he was 665 00:27:33,080 --> 00:27:31,260 struck by lightning and you know he said 666 00:27:35,570 --> 00:27:33,090 that one of the things that happened to 667 00:27:38,740 --> 00:27:35,580 him after he was dead was that he had a 668 00:27:42,580 --> 00:27:38,750 life review and he called it a panoramic 669 00:27:44,840 --> 00:27:42,590 360 life review where he saw in vivid 670 00:27:48,649 --> 00:27:44,850 three-dimensional detail every event 671 00:27:50,389 --> 00:27:48,659 from his entire life I accept that he 672 00:27:52,909 --> 00:27:50,399 had to see it from the point of view of 673 00:27:54,230 --> 00:27:52,919 the people that he had done things to 674 00:27:56,629 --> 00:27:54,240 and he was in the military so he 675 00:27:58,610 --> 00:27:56,639 literally had shot people and so he had 676 00:28:00,889 --> 00:27:58,620 to experience what that was like from 677 00:28:02,330 --> 00:28:00,899 the other point of view you know I'm a 678 00:28:04,789 --> 00:28:02,340 video game designer so I like to say 679 00:28:06,860 --> 00:28:04,799 well how would this work if this is in 680 00:28:07,100 --> 00:28:06,870 fact the case and the life review has 681 00:28:09,260 --> 00:28:07,110 been 682 00:28:12,049 --> 00:28:09,270 reported by many not actually all but 683 00:28:14,450 --> 00:28:12,059 many near-death experiencers and in 684 00:28:16,910 --> 00:28:14,460 order to do that you have you would have 685 00:28:19,580 --> 00:28:16,920 to record everything that's been going 686 00:28:21,140 --> 00:28:19,590 on and well turns out in video games we 687 00:28:23,480 --> 00:28:21,150 do that all the time there's a whole 688 00:28:26,630 --> 00:28:23,490 industry now of streaming on twitch and 689 00:28:29,240 --> 00:28:26,640 YouTube eSports has become like the the 690 00:28:31,250 --> 00:28:29,250 new sports right people under 30 don't 691 00:28:32,780 --> 00:28:31,260 really watch football as much as they 692 00:28:36,049 --> 00:28:32,790 watch people playing competitive video 693 00:28:38,419 --> 00:28:36,059 games and in one of my startups we would 694 00:28:40,250 --> 00:28:38,429 take a three-dimensional game like 695 00:28:42,080 --> 00:28:40,260 League of Legends or counter-strike Oh 696 00:28:43,700 --> 00:28:42,090 csgo is a good one since we were just 697 00:28:45,110 --> 00:28:43,710 talking about shooting someone where 698 00:28:47,750 --> 00:28:45,120 your character might actually shoot 699 00:28:49,850 --> 00:28:47,760 someone and we took that and we recorded 700 00:28:51,289 --> 00:28:49,860 it in 3d even though I was playing it on 701 00:28:53,480 --> 00:28:51,299 a 2d screen and you're playing it on a 702 00:28:56,120 --> 00:28:53,490 2d screen and then you put on in virtual 703 00:29:00,230 --> 00:28:56,130 reality glasses and we could put you at 704 00:29:01,789 --> 00:29:00,240 any point inside the game so you could 705 00:29:04,130 --> 00:29:01,799 literally see what it was like to be the 706 00:29:07,430 --> 00:29:04,140 person that you shot right now we don't 707 00:29:10,100 --> 00:29:07,440 have emotions in our video games but it 708 00:29:12,740 --> 00:29:10,110 provides I think a pretty good model for 709 00:29:15,820 --> 00:29:12,750 how this material reality might actually 710 00:29:17,480 --> 00:29:15,830 work and how some of the things that 711 00:29:19,400 --> 00:29:17,490 people who have been studying 712 00:29:21,650 --> 00:29:19,410 consciousness and needed the experiences 713 00:29:23,360 --> 00:29:21,660 have been telling us and how those might 714 00:29:24,860 --> 00:29:23,370 work and and this is where it ties to 715 00:29:27,500 --> 00:29:24,870 religions and some people get upset that 716 00:29:31,039 --> 00:29:27,510 I included a whole section in my book on 717 00:29:32,240 --> 00:29:31,049 religions and of course in the in the 718 00:29:34,310 --> 00:29:32,250 Eastern traditions you don't even have 719 00:29:35,960 --> 00:29:34,320 to draw an analogy right basically 720 00:29:38,390 --> 00:29:35,970 they're telling us that we exist outside 721 00:29:40,250 --> 00:29:38,400 of the physical world you download into 722 00:29:43,190 --> 00:29:40,260 a body you play a role for a period of 723 00:29:46,669 --> 00:29:43,200 time you upload out and then you have a 724 00:29:48,950 --> 00:29:46,679 set of information karma that's stored 725 00:29:51,440 --> 00:29:48,960 what happens to that information 726 00:29:53,900 --> 00:29:51,450 well it's used to create situations for 727 00:29:55,700 --> 00:29:53,910 you in your next world and so you go 728 00:29:57,740 --> 00:29:55,710 back into the physical world is in 729 00:29:59,900 --> 00:29:57,750 another role and so you've got kind of 730 00:30:02,930 --> 00:29:59,910 Buddha's endless wheel is better 731 00:30:06,260 --> 00:30:02,940 described as an algorithm turns out we 732 00:30:07,390 --> 00:30:06,270 don't need the Lords of karma we just 733 00:30:10,640 --> 00:30:07,400 need a very sophisticated 734 00:30:12,710 --> 00:30:10,650 computer-generated reality and in the 735 00:30:14,570 --> 00:30:12,720 Islamic traditions there's this idea of 736 00:30:16,580 --> 00:30:14,580 recording angels and in the Christianity 737 00:30:19,280 --> 00:30:16,590 and Judaism as well I think I have a 738 00:30:21,770 --> 00:30:19,290 picture of you know recording 739 00:30:23,210 --> 00:30:21,780 Angeles statue in Washington DC we're 740 00:30:25,580 --> 00:30:23,220 supposed to be writing down everything 741 00:30:28,010 --> 00:30:25,590 that happens in your life well we don't 742 00:30:30,260 --> 00:30:28,020 need 14 million angels writing down all 743 00:30:33,200 --> 00:30:30,270 our good deeds and our bad deeds what we 744 00:30:35,660 --> 00:30:33,210 really need is just AI to record what's 745 00:30:38,180 --> 00:30:35,670 happening inside this game so that it 746 00:30:40,160 --> 00:30:38,190 can be played back and so you know my 747 00:30:41,660 --> 00:30:40,170 approach to this was how does all this 748 00:30:43,310 --> 00:30:41,670 work how can we come up with an 749 00:30:47,720 --> 00:30:43,320 explanation that we can at least 750 00:30:49,790 --> 00:30:47,730 understand well I love all that and you 751 00:30:53,120 --> 00:30:49,800 and Don Hoffman might be the white 752 00:30:55,850 --> 00:30:53,130 knights in this whole process but I'm 753 00:30:57,980 --> 00:30:55,860 not so sure that there everyone is 754 00:31:01,400 --> 00:30:57,990 playing the role of the of the white 755 00:31:03,560 --> 00:31:01,410 knight in terms of the bridge to the 756 00:31:05,120 --> 00:31:03,570 more enlightened kind of thing but I did 757 00:31:08,480 --> 00:31:05,130 want to come back and touch on this idea 758 00:31:10,190 --> 00:31:08,490 of karma and AI and you wrote a very 759 00:31:12,020 --> 00:31:10,200 excellent article I don't know how you 760 00:31:13,970 --> 00:31:12,030 do everything you do I don't I can crank 761 00:31:15,830 --> 00:31:13,980 out this stuff but it's amazing but 762 00:31:20,170 --> 00:31:15,840 here's an article you wrote religion and 763 00:31:22,280 --> 00:31:20,180 the simulation hypothesis is God an AI 764 00:31:24,530 --> 00:31:22,290 but you know where I kind of pulled up 765 00:31:28,100 --> 00:31:24,540 short on this is don't we get into the 766 00:31:31,670 --> 00:31:28,110 problem of kind of infinite regress and 767 00:31:33,080 --> 00:31:31,680 Turtles all the way down I mean if I 768 00:31:36,290 --> 00:31:33,090 look at it kind of from a different 769 00:31:39,500 --> 00:31:36,300 perspective if there are rules if there 770 00:31:44,450 --> 00:31:39,510 is karma karma is rules for a computer 771 00:31:46,880 --> 00:31:44,460 gamer like you and rules suggest a moral 772 00:31:50,180 --> 00:31:46,890 imperative and a moral imperative 773 00:31:52,460 --> 00:31:50,190 suggest a hierarchy of consciousness yet 774 00:31:56,540 --> 00:31:52,470 a hierarchy of consciousness suggests 775 00:32:00,460 --> 00:31:56,550 God so I'm not sure we're in there 776 00:32:03,950 --> 00:32:00,470 there's any room for AI other than as a 777 00:32:07,580 --> 00:32:03,960 you know tool for God to kind of keep 778 00:32:09,950 --> 00:32:07,590 tracking notes or something yeah well I 779 00:32:12,320 --> 00:32:09,960 mean that's kind of how I presented it 780 00:32:16,040 --> 00:32:12,330 not so much that the title was is God in 781 00:32:17,240 --> 00:32:16,050 AI but really it's more are a lot of the 782 00:32:20,750 --> 00:32:17,250 things that the religions have been 783 00:32:24,290 --> 00:32:20,760 telling us you know implemented through 784 00:32:27,860 --> 00:32:24,300 some AI I mean if you think of the term 785 00:32:30,300 --> 00:32:27,870 angel angel means messenger right and in 786 00:32:34,260 --> 00:32:30,310 computer science we have this we use an 787 00:32:37,020 --> 00:32:34,270 the daemon which is used for processes 788 00:32:39,330 --> 00:32:37,030 that run and so angels are supposed to 789 00:32:41,430 --> 00:32:39,340 be beings outside of the material world 790 00:32:43,290 --> 00:32:41,440 who are watching us and who are 791 00:32:45,030 --> 00:32:43,300 recording things and perhaps you have 792 00:32:46,770 --> 00:32:45,040 this idea of guardian angels so you have 793 00:32:51,230 --> 00:32:46,780 all of these different aspects of beings 794 00:32:54,600 --> 00:32:51,240 that are not in the physical world and 795 00:32:57,120 --> 00:32:54,610 so the simulation hypothesis actually 796 00:33:00,570 --> 00:32:57,130 makes that so that these angels might in 797 00:33:03,240 --> 00:33:00,580 fact just be AI and you do get into this 798 00:33:06,030 --> 00:33:03,250 idea of regress sometimes right so if we 799 00:33:08,580 --> 00:33:06,040 can create a simulation we would appear 800 00:33:11,160 --> 00:33:08,590 to be gods you know to those people 801 00:33:13,920 --> 00:33:11,170 inside the simulation because we can 802 00:33:16,170 --> 00:33:13,930 change the rules of that simulation and 803 00:33:19,530 --> 00:33:16,180 we can make things appear you know in 804 00:33:22,290 --> 00:33:19,540 midair for example and the people in the 805 00:33:24,090 --> 00:33:22,300 scene wow that's a miracle like where 806 00:33:25,710 --> 00:33:24,100 did that thing come from it wasn't there 807 00:33:28,350 --> 00:33:25,720 a minute ago we do it all the time in 808 00:33:30,270 --> 00:33:28,360 video games right in fact we even render 809 00:33:32,940 --> 00:33:30,280 do conditional rendering based upon 810 00:33:34,890 --> 00:33:32,950 their level so if you and I are inside a 811 00:33:38,190 --> 00:33:34,900 scene and you're a level 2 character and 812 00:33:40,110 --> 00:33:38,200 I'm a level 30 character the server can 813 00:33:42,420 --> 00:33:40,120 decide that a level 30 character will 814 00:33:44,640 --> 00:33:42,430 see this being or angel and a level 2 815 00:33:46,290 --> 00:33:44,650 character will not see this because 816 00:33:47,910 --> 00:33:46,300 they're all being rendered inside each 817 00:33:51,270 --> 00:33:47,920 of our computers which is kind of like 818 00:33:54,210 --> 00:33:51,280 us rendering in our brains or as part of 819 00:33:55,410 --> 00:33:54,220 our own consciousness right so so there 820 00:33:58,200 --> 00:33:55,420 is this idea that what appears 821 00:34:00,930 --> 00:33:58,210 supernatural to people that are stuck 822 00:34:03,480 --> 00:34:00,940 inside the simulation might actually 823 00:34:05,490 --> 00:34:03,490 just be rules that are being determined 824 00:34:06,900 --> 00:34:05,500 by someone outside the simulation now 825 00:34:09,420 --> 00:34:06,910 the question of levels isn't an 826 00:34:11,010 --> 00:34:09,430 interesting one because if you say well 827 00:34:11,970 --> 00:34:11,020 there's a lot more outside this could it 828 00:34:14,910 --> 00:34:11,980 be that there's another simulation 829 00:34:18,900 --> 00:34:14,920 outside of that right and then you get 830 00:34:21,240 --> 00:34:18,910 back to this I mean you can't you can't 831 00:34:23,250 --> 00:34:21,250 not ask that question I mean that is the 832 00:34:25,410 --> 00:34:23,260 first question that pops up is the 833 00:34:27,600 --> 00:34:25,420 problem of infinite regress right so 834 00:34:28,950 --> 00:34:27,610 it's Turtles all the way down well it's 835 00:34:30,390 --> 00:34:28,960 a simulation of what well it's a 836 00:34:33,150 --> 00:34:30,400 simulation of the simulation of a 837 00:34:34,410 --> 00:34:33,160 simulation of a simulation but then as 838 00:34:36,450 --> 00:34:34,420 soon as you get into that game 839 00:34:38,910 --> 00:34:36,460 eventually you're saying that there 840 00:34:40,470 --> 00:34:38,920 you're talking about god then you know 841 00:34:43,180 --> 00:34:40,480 so it's like it doesn't matter how many 842 00:34:44,859 --> 00:34:43,190 intermediate steps to really have and 843 00:34:47,230 --> 00:34:44,869 that's the other problem with this base 844 00:34:49,089 --> 00:34:47,240 reality that kind of creeps into this 845 00:34:50,619 --> 00:34:49,099 yeah I always call it backdoor 846 00:34:52,389 --> 00:34:50,629 materialism you know it's kind of like 847 00:34:54,399 --> 00:34:52,399 okay we're gonna get away from 848 00:34:56,619 --> 00:34:54,409 materialism until we need it then we're 849 00:34:58,480 --> 00:34:56,629 gonna cut backdoor it in here again 850 00:35:01,650 --> 00:34:58,490 it's like no if consciousness is 851 00:35:05,069 --> 00:35:01,660 fundamental then all of this is in 852 00:35:07,150 --> 00:35:05,079 consciousness so the simulation is in 853 00:35:10,000 --> 00:35:07,160 consciousness the rules are in 854 00:35:12,550 --> 00:35:10,010 consciousness God is in consciousness 855 00:35:16,930 --> 00:35:12,560 it's not we can never be outside of it 856 00:35:18,760 --> 00:35:16,940 if were if it's fundamental right but so 857 00:35:21,250 --> 00:35:18,770 you know that's one way to think of it 858 00:35:23,650 --> 00:35:21,260 is God is in consciousness but another 859 00:35:26,349 --> 00:35:23,660 way to think of it is if you if you take 860 00:35:29,079 --> 00:35:26,359 the RPG version right because obviously 861 00:35:30,760 --> 00:35:29,089 if you take the NPC version you're 862 00:35:33,400 --> 00:35:30,770 limited by computing power and you can 863 00:35:35,109 --> 00:35:33,410 have so many versions simulations within 864 00:35:38,500 --> 00:35:35,119 simulations within simulations but in 865 00:35:41,800 --> 00:35:38,510 this case if you think the RPG version 866 00:35:45,640 --> 00:35:41,810 you know you say okay there's a version 867 00:35:48,309 --> 00:35:45,650 of us that's outside that in in base 868 00:35:49,780 --> 00:35:48,319 reality but if that's the simulation 869 00:35:52,470 --> 00:35:49,790 there's another version that's outside 870 00:35:54,790 --> 00:35:52,480 in base reality but what is that version 871 00:35:57,309 --> 00:35:54,800 my point is that it becomes less 872 00:35:59,349 --> 00:35:57,319 material not necessarily more material 873 00:36:01,839 --> 00:35:59,359 although you know within a lot of 874 00:36:04,150 --> 00:36:01,849 simulation discussions base reality 875 00:36:06,940 --> 00:36:04,160 means a physical world outside of the 876 00:36:11,140 --> 00:36:06,950 simulated world in the in the RPG 877 00:36:13,599 --> 00:36:11,150 version it means who is the entity that 878 00:36:15,970 --> 00:36:13,609 is playing us right so it's more about 879 00:36:18,400 --> 00:36:15,980 the consciousness of that entity just 880 00:36:22,210 --> 00:36:18,410 like in the matrix right when neo had 881 00:36:24,250 --> 00:36:22,220 the the wire connected into the back of 882 00:36:26,740 --> 00:36:24,260 his head when he woke up in the pod 883 00:36:29,380 --> 00:36:26,750 right it that was the connection it was 884 00:36:31,630 --> 00:36:29,390 a conscious connection between that 885 00:36:33,690 --> 00:36:31,640 person and another entity and at some 886 00:36:36,670 --> 00:36:33,700 point you get conscious entities and 887 00:36:40,059 --> 00:36:36,680 perhaps that is a better definition of 888 00:36:42,520 --> 00:36:40,069 God then what we get in the religions is 889 00:36:43,960 --> 00:36:42,530 that pure consciousness is God as 890 00:36:48,069 --> 00:36:43,970 opposed to God is in pure consciousness 891 00:36:50,680 --> 00:36:48,079 meaning that each of the individuals are 892 00:36:52,960 --> 00:36:50,690 like droplets if pure consciousness is 893 00:36:55,599 --> 00:36:52,970 the ocean it is what's playing all of 894 00:36:56,780 --> 00:36:55,609 these characters in the first simulation 895 00:36:58,340 --> 00:36:56,790 and each 896 00:37:00,800 --> 00:36:58,350 them are allowed to go down and 897 00:37:02,690 --> 00:37:00,810 experience things just like people say 898 00:37:05,240 --> 00:37:02,700 to me well why would I make a simulation 899 00:37:07,760 --> 00:37:05,250 so well why do you play video games we 900 00:37:10,340 --> 00:37:07,770 do it to experience the things that we 901 00:37:12,830 --> 00:37:10,350 cannot experience outside the game right 902 00:37:16,820 --> 00:37:12,840 I mean I can't be flying a dragon and 903 00:37:18,710 --> 00:37:16,830 fight you know works in physical reality 904 00:37:21,680 --> 00:37:18,720 but I can do it you know inside the 905 00:37:23,680 --> 00:37:21,690 fantasy type game or fly spaceships etc 906 00:37:26,150 --> 00:37:23,690 and so then the question becomes will 907 00:37:28,280 --> 00:37:26,160 what would be the purpose of this video 908 00:37:31,100 --> 00:37:28,290 game well now we get into things like 909 00:37:33,260 --> 00:37:31,110 emotions and interactions perhaps things 910 00:37:36,890 --> 00:37:33,270 that are not possible appeared god 911 00:37:38,660 --> 00:37:36,900 forbid we talk about love or emotions or 912 00:37:42,380 --> 00:37:38,670 any writings that don't exist according 913 00:37:45,800 --> 00:37:42,390 to a lot of material right but but these 914 00:37:48,620 --> 00:37:45,810 things may in fact I mean I view most 915 00:37:51,290 --> 00:37:48,630 religions as starting when someone 916 00:37:53,390 --> 00:37:51,300 peaked outside the simulation right and 917 00:37:55,340 --> 00:37:53,400 then they came back and they told us 918 00:37:57,470 --> 00:37:55,350 what they saw and it's kind of like the 919 00:37:59,420 --> 00:37:57,480 three blind men and the elephant right 920 00:38:01,310 --> 00:37:59,430 each of them saw a different part of the 921 00:38:03,230 --> 00:38:01,320 elephant and they try to describe it and 922 00:38:05,210 --> 00:38:03,240 so it's like you know a snake which is 923 00:38:07,340 --> 00:38:05,220 the trunk or it's like a tree which is 924 00:38:10,190 --> 00:38:07,350 like a legs or it's like a house which 925 00:38:13,840 --> 00:38:10,200 is the body but they all seem to have 926 00:38:16,600 --> 00:38:13,850 this idea that the purpose of life is 927 00:38:18,800 --> 00:38:16,610 love and to be kind to each other 928 00:38:20,780 --> 00:38:18,810 whereas it gets more intricate in the 929 00:38:23,720 --> 00:38:20,790 ideas of karma that you are here to 930 00:38:26,360 --> 00:38:23,730 create experiences which then you have 931 00:38:28,820 --> 00:38:26,370 to go and resolve down the road so as I 932 00:38:31,130 --> 00:38:28,830 view it as a tree of quests and 933 00:38:33,050 --> 00:38:31,140 achievements and the more you play the 934 00:38:36,200 --> 00:38:33,060 more of these you create for yourself 935 00:38:37,940 --> 00:38:36,210 and so that's what leads to in the 936 00:38:39,980 --> 00:38:37,950 Eastern traditions and now there's 937 00:38:41,480 --> 00:38:39,990 actually some debate even in Eastern 938 00:38:44,450 --> 00:38:41,490 traditions between Buddhism and Hinduism 939 00:38:47,240 --> 00:38:44,460 in Hinduism there is this idea of a pure 940 00:38:50,630 --> 00:38:47,250 eternal soul right which could be the 941 00:38:53,060 --> 00:38:50,640 conscious part that comes in and it 942 00:38:57,050 --> 00:38:53,070 plays different live within the Buddhist 943 00:39:00,800 --> 00:38:57,060 point of view the thing that goes back 944 00:39:04,040 --> 00:39:00,810 and forth is not necessarily a soul but 945 00:39:06,500 --> 00:39:04,050 a bag of karma if you will so it's a set 946 00:39:08,360 --> 00:39:06,510 of information if you think of it is you 947 00:39:10,030 --> 00:39:08,370 keep increasing the size of this file 948 00:39:12,580 --> 00:39:10,040 but then as you remove 949 00:39:15,610 --> 00:39:12,590 from the file eventually it goes down to 950 00:39:17,230 --> 00:39:15,620 zero and it becomes pure back to pure 951 00:39:19,120 --> 00:39:17,240 whatever the the you know the 952 00:39:21,280 --> 00:39:19,130 original thing was which gets back to 953 00:39:23,830 --> 00:39:21,290 this issue of what is God what is pure 954 00:39:26,320 --> 00:39:23,840 consciousness in and of itself but I 955 00:39:28,060 --> 00:39:26,330 think that simulate simulated world kind 956 00:39:32,470 --> 00:39:28,070 of better describes how that process 957 00:39:34,870 --> 00:39:32,480 works well yeah or at least gives us a 958 00:39:36,700 --> 00:39:34,880 new way of kind of looking at it and 959 00:39:39,100 --> 00:39:36,710 exploring it which is really cool 960 00:39:40,840 --> 00:39:39,110 because you are certainly you know 961 00:39:43,090 --> 00:39:40,850 hitting on all the main points I mean 962 00:39:44,770 --> 00:39:43,100 even the analogy of the the ocean and 963 00:39:47,860 --> 00:39:44,780 the wave and the droplets and all those 964 00:39:49,900 --> 00:39:47,870 things that is the way a lot of people 965 00:39:54,250 --> 00:39:49,910 have offered is the best explanation for 966 00:39:57,190 --> 00:39:54,260 what that pure consciousness god spirit 967 00:39:59,650 --> 00:39:57,200 being would be is kind of everything and 968 00:40:02,320 --> 00:39:59,660 that we see the individuated kind of 969 00:40:05,560 --> 00:40:02,330 self as these little droplets but I'm 970 00:40:09,400 --> 00:40:05,570 still not sure I buy off on the idea 971 00:40:11,800 --> 00:40:09,410 that this bridge idea it's gonna work it 972 00:40:15,270 --> 00:40:11,810 seems to me that for all the fun is 973 00:40:18,310 --> 00:40:15,280 where all the action is is over in this 974 00:40:20,110 --> 00:40:18,320 extended consciousness stuff that we're 975 00:40:22,810 --> 00:40:20,120 just not allowed to talk about because 976 00:40:25,480 --> 00:40:22,820 it's all taboo and yet it seems the 977 00:40:28,360 --> 00:40:25,490 evidence is overwhelming that there's a 978 00:40:30,700 --> 00:40:28,370 reality to it I just touched on nd ease 979 00:40:32,560 --> 00:40:30,710 because they're safe and we have all 980 00:40:35,170 --> 00:40:32,570 this science published in these great 981 00:40:36,910 --> 00:40:35,180 journals but the evidence for 982 00:40:38,920 --> 00:40:36,920 out-of-body experience comes right along 983 00:40:41,200 --> 00:40:38,930 with the a near-death experience but it 984 00:40:44,590 --> 00:40:41,210 also extends beyond that after death 985 00:40:46,510 --> 00:40:44,600 communication sigh I always point to dr. 986 00:40:49,120 --> 00:40:46,520 Dean Radin zzyx double slit experiment 987 00:40:51,160 --> 00:40:49,130 where he said well let's screw all that 988 00:40:53,260 --> 00:40:51,170 let's go right to the endgame here's a 989 00:40:55,780 --> 00:40:53,270 photon beam generator and I'm gonna 990 00:40:58,090 --> 00:40:55,790 bring in an a meditator and tell him to 991 00:40:59,980 --> 00:40:58,100 meditate and change the beam and he's 992 00:41:01,930 --> 00:40:59,990 gonna do it or not do it and lo and 993 00:41:04,750 --> 00:41:01,940 behold he can do it he gets a six sigma 994 00:41:08,110 --> 00:41:04,760 result so the evidence is in all over 995 00:41:11,140 --> 00:41:08,120 the place also with remote viewing our 996 00:41:13,750 --> 00:41:11,150 fan men who stare at goats and MKULTRA 997 00:41:16,720 --> 00:41:13,760 stuff all the et stuff which at this 998 00:41:19,630 --> 00:41:16,730 point is just I don't know how we we 999 00:41:22,910 --> 00:41:19,640 kind of are even allowed to kind of keep 1000 00:41:24,349 --> 00:41:22,920 that in discussion zone there's 1001 00:41:26,750 --> 00:41:24,359 you know the Department of Defense is 1002 00:41:28,370 --> 00:41:26,760 coming out and throwing the holy holy 1003 00:41:32,569 --> 00:41:28,380 water on it and then we have the whole 1004 00:41:37,220 --> 00:41:32,579 shamanic journeying DMT stuff so is this 1005 00:41:40,579 --> 00:41:37,230 bridge idea really the way to go here 1006 00:41:43,910 --> 00:41:40,589 and is the simulation hypothesis and all 1007 00:41:45,890 --> 00:41:43,920 the great stuff you're offering us is it 1008 00:41:47,569 --> 00:41:45,900 a bridge or is there a chasm there that 1009 00:41:49,700 --> 00:41:47,579 you just have to jump over on the other 1010 00:41:52,190 --> 00:41:49,710 side and then that would lead to the 1011 00:41:54,170 --> 00:41:52,200 next question is is there a reason that 1012 00:41:57,470 --> 00:41:54,180 we're not on the other side I mean what 1013 00:42:00,740 --> 00:41:57,480 I always point to is you know Russell 1014 00:42:03,620 --> 00:42:00,750 Targ and he'll put off @sr I they were 1015 00:42:06,410 --> 00:42:03,630 doing extended consciousness stuff for 1016 00:42:09,650 --> 00:42:06,420 30 years they weren't bound by these 1017 00:42:11,539 --> 00:42:09,660 kind of oh we have to be materialist we 1018 00:42:14,140 --> 00:42:11,549 can and the same with the minutes there 1019 00:42:18,170 --> 00:42:14,150 it goes I mean the cutting edge 1020 00:42:20,329 --> 00:42:18,180 consciousness weaponization has been 1021 00:42:23,930 --> 00:42:20,339 going on for a long time and it's just 1022 00:42:28,010 --> 00:42:23,940 this kind of wink and a nod like oh you 1023 00:42:30,349 --> 00:42:28,020 you guys in academia and in science go 1024 00:42:32,630 --> 00:42:30,359 continue on your little materialist way 1025 00:42:34,849 --> 00:42:32,640 kind of thing any thoughts I throw a lot 1026 00:42:36,620 --> 00:42:34,859 on the table there yeah you throw a lot 1027 00:42:39,650 --> 00:42:36,630 there a lot of thoughts about each of 1028 00:42:41,420 --> 00:42:39,660 those areas but I think you know science 1029 00:42:45,799 --> 00:42:41,430 has been built up by having a series of 1030 00:42:49,900 --> 00:42:45,809 models right and so we don't have a good 1031 00:42:53,150 --> 00:42:49,910 model to explain how some of these 1032 00:42:56,000 --> 00:42:53,160 phenomenon work so let's take ETS for 1033 00:42:57,770 --> 00:42:56,010 example right so if the model is they 1034 00:43:01,400 --> 00:42:57,780 came here on a spaceship from another 1035 00:43:05,359 --> 00:43:01,410 galaxy you know that's where I think a 1036 00:43:07,250 --> 00:43:05,369 lot of regular scientists you know get 1037 00:43:08,960 --> 00:43:07,260 lost a little bit and they say oh yeah 1038 00:43:09,799 --> 00:43:08,970 we're sure there's life out there but we 1039 00:43:11,720 --> 00:43:09,809 don't see how they could have possibly 1040 00:43:12,980 --> 00:43:11,730 gotten here because we don't know 1041 00:43:14,780 --> 00:43:12,990 anything that goes faster than speed of 1042 00:43:17,329 --> 00:43:14,790 light right so again we're caught inside 1043 00:43:19,400 --> 00:43:17,339 these models and so in order to move 1044 00:43:21,950 --> 00:43:19,410 science along we need to think of a 1045 00:43:26,359 --> 00:43:21,960 different model now I think one of the 1046 00:43:29,089 --> 00:43:26,369 reasons why the T phenomenon is so weird 1047 00:43:32,450 --> 00:43:29,099 and not accepted is it may actually be 1048 00:43:34,370 --> 00:43:32,460 weirder than that simple explanation so 1049 00:43:35,750 --> 00:43:34,380 you know one of the people that I talked 1050 00:43:36,710 --> 00:43:35,760 to you and writing this book was dr. 1051 00:43:38,900 --> 00:43:36,720 Jacques Vallee 1052 00:43:40,910 --> 00:43:38,910 right who you know has been around since 1053 00:43:42,920 --> 00:43:40,920 the SR I days and was part of Project 1054 00:43:44,770 --> 00:43:42,930 Blue Book back in the day and you know 1055 00:43:47,920 --> 00:43:44,780 one of the things he told me was that 1056 00:43:50,780 --> 00:43:47,930 UFOs are not a purely materialist 1057 00:43:52,220 --> 00:43:50,790 phenomenon and they're not purely a 1058 00:43:54,079 --> 00:43:52,230 conscious phenomenon they're actually 1059 00:43:56,870 --> 00:43:54,089 both and he said there are many 1060 00:43:58,730 --> 00:43:56,880 instances where two people will be 1061 00:44:01,520 --> 00:43:58,740 spending standing next to each other and 1062 00:44:03,680 --> 00:44:01,530 one of them will see the UFO and one of 1063 00:44:05,540 --> 00:44:03,690 them will not right so again there's no 1064 00:44:09,020 --> 00:44:05,550 model in the materialist film interview 1065 00:44:10,790 --> 00:44:09,030 for how that happy thurr the craft is 1066 00:44:13,880 --> 00:44:10,800 there or it's not you can't have a 1067 00:44:15,800 --> 00:44:13,890 situation where both are well turns out 1068 00:44:19,160 --> 00:44:15,810 if you start thinking about you know 1069 00:44:21,589 --> 00:44:19,170 video games and how they work you can I 1070 00:44:24,650 --> 00:44:21,599 mean I mentioned it earlier if a person 1071 00:44:27,410 --> 00:44:24,660 is at level 30 versus level 2 they might 1072 00:44:30,589 --> 00:44:27,420 see the UFO and they might not and so I 1073 00:44:32,809 --> 00:44:30,599 think they're just inexplicable it gets 1074 00:44:35,720 --> 00:44:32,819 to a level of in exclude inexplicable 1075 00:44:39,020 --> 00:44:35,730 'ti to the point where you know many 1076 00:44:41,300 --> 00:44:39,030 scientists will individually admit to 1077 00:44:44,960 --> 00:44:41,310 being interested in these things that 1078 00:44:46,790 --> 00:44:44,970 you're talking about but as a group you 1079 00:44:48,950 --> 00:44:46,800 know they seem not not they don't want 1080 00:44:50,960 --> 00:44:48,960 to be the first to kind of jump outside 1081 00:44:52,819 --> 00:44:50,970 this paradigm and you know a great 1082 00:44:54,260 --> 00:44:52,829 example of this is because I talked 1083 00:44:56,420 --> 00:44:54,270 about the matrix people ask me all the 1084 00:44:59,210 --> 00:44:56,430 time well you know how do you hack the 1085 00:45:01,550 --> 00:44:59,220 matrix right and I bring up the example 1086 00:45:04,579 --> 00:45:01,560 of the spoon bending from the movie 1087 00:45:08,720 --> 00:45:04,589 right where you know that the the little 1088 00:45:10,609 --> 00:45:08,730 monk kid tells neo remember there is no 1089 00:45:11,750 --> 00:45:10,619 spoon and that's how you can bend it I 1090 00:45:13,579 --> 00:45:11,760 believe another gentleman who was 1091 00:45:15,829 --> 00:45:13,589 involved with SSRI back in the day was 1092 00:45:17,870 --> 00:45:15,839 Jack Hawke and he started to do these 1093 00:45:19,400 --> 00:45:17,880 spoon bending parties and you know one 1094 00:45:21,800 --> 00:45:19,410 of my favorite stories is when he went 1095 00:45:23,569 --> 00:45:21,810 to Los Alamos and he did this spoon 1096 00:45:25,940 --> 00:45:23,579 bending party with a bunch of physicists 1097 00:45:27,800 --> 00:45:25,950 and their wives and he found that none 1098 00:45:30,770 --> 00:45:27,810 of the physicists could bend the spoons 1099 00:45:33,829 --> 00:45:30,780 but their wives could now that was 1100 00:45:35,740 --> 00:45:33,839 interesting because turns out it was 1101 00:45:38,089 --> 00:45:35,750 because the physicists were together and 1102 00:45:39,849 --> 00:45:38,099 any one of them individually went to a 1103 00:45:43,370 --> 00:45:39,859 spoon bending party with their wife 1104 00:45:46,130 --> 00:45:43,380 could bend spoon sometimes and so it 1105 00:45:47,720 --> 00:45:46,140 becomes this kind of weird Morpho 1106 00:45:49,250 --> 00:45:47,730 genetic field if you will that that 1107 00:45:52,250 --> 00:45:49,260 people are stuck you know 1108 00:45:54,260 --> 00:45:52,260 in this model so I think to get people 1109 00:45:56,960 --> 00:45:54,270 there we have to present them with a 1110 00:45:58,970 --> 00:45:56,970 model that might make some sense I mean 1111 00:46:00,320 --> 00:45:58,980 science has been built up and has had a 1112 00:46:03,140 --> 00:46:00,330 lot of successes in the physical world 1113 00:46:05,450 --> 00:46:03,150 right rockets computers all of these 1114 00:46:07,490 --> 00:46:05,460 things because you create models and 1115 00:46:09,380 --> 00:46:07,500 then you validate the models the problem 1116 00:46:11,480 --> 00:46:09,390 is I think most scientists say because 1117 00:46:13,910 --> 00:46:11,490 it's something that can't be reproduced 1118 00:46:16,220 --> 00:46:13,920 in the laboratory 100 percent of the 1119 00:46:18,590 --> 00:46:16,230 time and it's outside of our paradigm 1120 00:46:19,820 --> 00:46:18,600 therefore it must not be real right same 1121 00:46:21,380 --> 00:46:19,830 thing with spoon bending right people 1122 00:46:24,830 --> 00:46:21,390 will say it doesn't exist but many 1123 00:46:26,960 --> 00:46:24,840 people have seen it so you know I think 1124 00:46:29,210 --> 00:46:26,970 it's showing us that the material world 1125 00:46:32,810 --> 00:46:29,220 is not quite what we think it is but 1126 00:46:34,490 --> 00:46:32,820 it's so far out of the paradigms so 1127 00:46:35,870 --> 00:46:34,500 getting back to Rockville and UFOs you 1128 00:46:38,450 --> 00:46:35,880 know I had lunch with him recently and 1129 00:46:40,040 --> 00:46:38,460 he told me he investigated a case where 1130 00:46:41,690 --> 00:46:40,050 they were supposed to the UFO and they 1131 00:46:44,540 --> 00:46:41,700 said it came down at a 45-degree angle 1132 00:46:46,820 --> 00:46:44,550 and it actually left some marks on the 1133 00:46:49,700 --> 00:46:46,830 ground and so there was some physical 1134 00:46:51,410 --> 00:46:49,710 evidence so John went back after the 1135 00:46:52,760 --> 00:46:51,420 original investigation and he he looked 1136 00:46:55,310 --> 00:46:52,770 at me he looked he said you said it went 1137 00:46:58,670 --> 00:46:55,320 at a 45-degree angle that means it would 1138 00:47:00,230 --> 00:46:58,680 have had to go through the trees they 1139 00:47:01,430 --> 00:47:00,240 said yeah but we don't want to tell 1140 00:47:04,460 --> 00:47:01,440 anybody that because nobody would 1141 00:47:06,859 --> 00:47:04,470 believe us right which gets back to you 1142 00:47:10,370 --> 00:47:06,869 know is this a virtual phenomenon that 1143 00:47:12,620 --> 00:47:10,380 gets mature realize when it's needed and 1144 00:47:14,599 --> 00:47:12,630 it's something that we see and so you 1145 00:47:17,270 --> 00:47:14,609 know I think that's where kind of 1146 00:47:20,750 --> 00:47:17,280 explaining how all that works is is the 1147 00:47:25,280 --> 00:47:20,760 task that's ongoing I think yeah all 1148 00:47:26,990 --> 00:47:25,290 great points and I have tons of respect 1149 00:47:29,960 --> 00:47:27,000 for Jacque Malay and he's been on the 1150 00:47:31,880 --> 00:47:29,970 show as has Diana Walsh basillica who 1151 00:47:34,070 --> 00:47:31,890 also wrote a really nice blurb for your 1152 00:47:37,070 --> 00:47:34,080 book and you know and both these people 1153 00:47:38,870 --> 00:47:37,080 a lot of it and I love the way you you 1154 00:47:40,070 --> 00:47:38,880 kind of laid it out there is because a 1155 00:47:42,320 --> 00:47:40,080 lot of people don't get it 1156 00:47:45,620 --> 00:47:42,330 Jacques Vallee isn't saying it's just 1157 00:47:49,160 --> 00:47:45,630 consciousness he's just saying it's not 1158 00:47:51,560 --> 00:47:49,170 just nuts and bolts and I do think in 1159 00:47:54,170 --> 00:47:51,570 that sense you do offer a bridge and a 1160 00:47:57,349 --> 00:47:54,180 beautiful unique wonderful bridge of 1161 00:47:59,380 --> 00:47:57,359 saying I like your term you know the 1162 00:48:01,190 --> 00:47:59,390 augmented reality augmented 1163 00:48:02,720 --> 00:48:01,200 consciousness kind of thing because 1164 00:48:06,870 --> 00:48:02,730 that's also what 1165 00:48:10,020 --> 00:48:06,880 from the the et experience right is that 1166 00:48:13,680 --> 00:48:10,030 they have an ability apparently put to 1167 00:48:17,880 --> 00:48:13,690 manipulate consciousness like an app you 1168 00:48:19,950 --> 00:48:17,890 know it's on their iPhone you know there 1169 00:48:23,420 --> 00:48:19,960 it goes you know right here be there all 1170 00:48:26,940 --> 00:48:23,430 that stuff and again it does fit nicely 1171 00:48:29,400 --> 00:48:26,950 inside of the model that you're laying 1172 00:48:31,799 --> 00:48:29,410 out that all the things that you just 1173 00:48:34,410 --> 00:48:31,809 said I won't try and repeat them but the 1174 00:48:36,569 --> 00:48:34,420 one kind of caveat I keep coming back to 1175 00:48:40,260 --> 00:48:36,579 is the white hat black hat kind of thing 1176 00:48:42,329 --> 00:48:40,270 again if you can you do right kind of 1177 00:48:46,920 --> 00:48:42,339 thing isn't that what I said this whole 1178 00:48:50,640 --> 00:48:46,930 thing well if you can control this level 1179 00:48:53,640 --> 00:48:50,650 of consciousness upgrade then aren't you 1180 00:48:57,240 --> 00:48:53,650 likely to do that and aren't we likely 1181 00:49:01,260 --> 00:48:57,250 to be already living and experiencing a 1182 00:49:04,920 --> 00:49:01,270 world where there are individuals groups 1183 00:49:07,890 --> 00:49:04,930 around us that have mastered this at 1184 00:49:11,640 --> 00:49:07,900 least a couple levels up if you will and 1185 00:49:13,620 --> 00:49:11,650 are somehow controlling the game to me 1186 00:49:14,250 --> 00:49:13,630 that's a much better explanation for 1187 00:49:18,329 --> 00:49:14,260 this 1188 00:49:22,170 --> 00:49:18,339 just absurdly kind of infantile view we 1189 00:49:24,359 --> 00:49:22,180 have of consciousness materialism nuts 1190 00:49:26,339 --> 00:49:24,369 and bolts you're a biological robot and 1191 00:49:30,359 --> 00:49:26,349 a meaningless universe that just seems 1192 00:49:33,569 --> 00:49:30,369 like such a scripted narrative by a 1193 00:49:36,150 --> 00:49:33,579 control group right so the question is 1194 00:49:39,720 --> 00:49:36,160 are there super users who are then 1195 00:49:41,940 --> 00:49:39,730 saying trying to manipulate the game to 1196 00:49:44,130 --> 00:49:41,950 keep us thinking that we're inside the 1197 00:49:46,170 --> 00:49:44,140 game well and let's just be clear cuz we 1198 00:49:47,640 --> 00:49:46,180 brought up Diana Walsh Basilica she says 1199 00:49:50,099 --> 00:49:47,650 she's already met some of those people 1200 00:49:52,260 --> 00:49:50,109 but there are a couple levels up and it 1201 00:49:54,690 --> 00:49:52,270 begs the question okay if you were vet 1202 00:49:56,250 --> 00:49:54,700 if you're able to uncover the couple 1203 00:49:58,859 --> 00:49:56,260 levels up just by going to a couple of 1204 00:50:02,130 --> 00:49:58,869 conferences are there five ten twenty 1205 00:50:04,289 --> 00:50:02,140 levels up oh right well that that's a 1206 00:50:06,900 --> 00:50:04,299 good question and it gets you know I'm a 1207 00:50:10,710 --> 00:50:06,910 big fan of Diana wash basilica and her 1208 00:50:13,799 --> 00:50:10,720 book and you know what I liked was that 1209 00:50:16,490 --> 00:50:13,809 she brought this point of view that they 1210 00:50:18,710 --> 00:50:16,500 have in the religious traditions 1211 00:50:20,510 --> 00:50:18,720 when they're investigating claims of 1212 00:50:23,000 --> 00:50:20,520 miracles and things you know she 1213 00:50:25,700 --> 00:50:23,010 mentioned that the the nun sister Maria 1214 00:50:27,680 --> 00:50:25,710 that supposedly was in New Mexico at the 1215 00:50:30,920 --> 00:50:27,690 same time she was in a monastery in 1216 00:50:33,200 --> 00:50:30,930 Spain I think it was right and they say 1217 00:50:36,500 --> 00:50:33,210 well let's start not by disbelieving 1218 00:50:38,000 --> 00:50:36,510 these let's just set aside whether that 1219 00:50:41,630 --> 00:50:38,010 happened or not and let's study the 1220 00:50:43,910 --> 00:50:41,640 social implications of this particular 1221 00:50:45,740 --> 00:50:43,920 belief system and then she went into the 1222 00:50:49,010 --> 00:50:45,750 you know the UFO world in the same way 1223 00:50:51,079 --> 00:50:49,020 this not be a skeptic or a believer from 1224 00:50:52,760 --> 00:50:51,089 day one but to set aside that question 1225 00:50:54,220 --> 00:50:52,770 and to study you know the actual 1226 00:50:56,569 --> 00:50:54,230 phenomena and I think that ties to 1227 00:50:57,950 --> 00:50:56,579 Jacques la has been saying for a while 1228 00:51:00,890 --> 00:50:57,960 that he thinks there's some kind of 1229 00:51:03,280 --> 00:51:00,900 deception going on right it's almost as 1230 00:51:06,980 --> 00:51:03,290 if there are they are testing us to see 1231 00:51:10,190 --> 00:51:06,990 how we would react to certain things as 1232 00:51:12,230 --> 00:51:10,200 a civilization whose the day right in 1233 00:51:14,660 --> 00:51:12,240 his case is he mentions you know there 1234 00:51:17,180 --> 00:51:14,670 have been you know fairies reported and 1235 00:51:19,400 --> 00:51:17,190 otherworldly beings reported you know 1236 00:51:21,530 --> 00:51:19,410 for thousands of years like this isn't a 1237 00:51:23,450 --> 00:51:21,540 new phenomenon people have been seeing 1238 00:51:25,550 --> 00:51:23,460 things in the sky for many hundreds of 1239 00:51:29,390 --> 00:51:25,560 years because we're in a technological 1240 00:51:31,910 --> 00:51:29,400 age we tend to associate things with 1241 00:51:33,109 --> 00:51:31,920 spacecraft but let me just interject 1242 00:51:34,579 --> 00:51:33,119 something just to make sure we're 1243 00:51:38,000 --> 00:51:34,589 talking about the same thing because I 1244 00:51:39,770 --> 00:51:38,010 just am going just talking we're just 1245 00:51:41,900 --> 00:51:39,780 having an inside baseball convert kind 1246 00:51:44,690 --> 00:51:41,910 of conversation but that's what if like 1247 00:51:48,050 --> 00:51:44,700 to do people could catch out you know 1248 00:51:51,170 --> 00:51:48,060 but Diana Walsh Basilica is also talking 1249 00:51:53,329 --> 00:51:51,180 about the invisible college that's been 1250 00:51:56,329 --> 00:51:53,339 referenced a lot of times and she says I 1251 00:51:59,240 --> 00:51:56,339 ran into it I read hint ran head into it 1252 00:52:02,240 --> 00:51:59,250 where there's all these people who are 1253 00:52:04,730 --> 00:52:02,250 in academia who don't know what's going 1254 00:52:07,099 --> 00:52:04,740 on and they just are allowed to not know 1255 00:52:10,760 --> 00:52:07,109 what's going on and then there's a small 1256 00:52:12,920 --> 00:52:10,770 group who are the super users who do 1257 00:52:15,380 --> 00:52:12,930 know what's going on so she goes out in 1258 00:52:17,900 --> 00:52:15,390 the desert and Tyler takes her out there 1259 00:52:20,990 --> 00:52:17,910 and they find pieces of an alien 1260 00:52:23,390 --> 00:52:21,000 spacecraft which as well as they can 1261 00:52:25,819 --> 00:52:23,400 verify it with the best science that's 1262 00:52:27,710 --> 00:52:25,829 what it seems to be and Tyler is able to 1263 00:52:28,790 --> 00:52:27,720 reverse-engineer it and get all sorts of 1264 00:52:31,440 --> 00:52:28,800 biotech 1265 00:52:34,830 --> 00:52:31,450 pattinson make all sorts of money which 1266 00:52:37,170 --> 00:52:34,840 good for him but it then this also goes 1267 00:52:38,880 --> 00:52:37,180 into the invisible college this small 1268 00:52:40,770 --> 00:52:38,890 group that talks to each other and 1269 00:52:43,170 --> 00:52:40,780 doesn't talk to anyone else who knows 1270 00:52:45,990 --> 00:52:43,180 this stuff is going on and then if we 1271 00:52:48,810 --> 00:52:46,000 extend that invisible college over to 1272 00:52:51,300 --> 00:52:48,820 some of these extended realms that seem 1273 00:52:54,720 --> 00:52:51,310 to be playing here there seems to be an 1274 00:52:56,970 --> 00:52:54,730 invisible college of 80 an invisible 1275 00:52:59,610 --> 00:52:56,980 college of shamans an invisible college 1276 00:53:02,250 --> 00:52:59,620 all over the place that's interacting 1277 00:53:05,940 --> 00:53:02,260 with us that may be taking us from this 1278 00:53:09,030 --> 00:53:05,950 kind of super user to I don't know what 1279 00:53:11,370 --> 00:53:09,040 that super super user is but that seems 1280 00:53:16,530 --> 00:53:11,380 to be at play and I wonder if when we 1281 00:53:18,540 --> 00:53:16,540 talk about the bridge you know is it a 1282 00:53:21,420 --> 00:53:18,550 bridge or just a chasm you know is the 1283 00:53:24,030 --> 00:53:21,430 chasm so big there that you can't really 1284 00:53:26,100 --> 00:53:24,040 just get your little walking stick your 1285 00:53:29,280 --> 00:53:26,110 little rope bridge and climb over it 1286 00:53:31,380 --> 00:53:29,290 it's just like forget it man yeah I 1287 00:53:33,750 --> 00:53:31,390 think you know my understanding of the 1288 00:53:36,480 --> 00:53:33,760 invisible college reference was more to 1289 00:53:38,730 --> 00:53:36,490 a group of researchers that were open to 1290 00:53:40,980 --> 00:53:38,740 these ideas and knows there's more going 1291 00:53:44,790 --> 00:53:40,990 on but they're not necessarily the ones 1292 00:53:46,020 --> 00:53:44,800 that are manipulating people to not see 1293 00:53:48,390 --> 00:53:46,030 it they're just continuing their 1294 00:53:51,030 --> 00:53:48,400 research in private because they don't 1295 00:53:58,200 --> 00:53:51,040 necessarily you know want to be public 1296 00:54:00,060 --> 00:53:58,210 about it because she goes to a 1297 00:54:02,520 --> 00:54:00,070 conference and one of these guys speaks 1298 00:54:05,070 --> 00:54:02,530 up and everyone else goes hey what the 1299 00:54:06,630 --> 00:54:05,080 hell are you doing the rule is you know 1300 00:54:08,640 --> 00:54:06,640 the Fight Club rule and that's why 1301 00:54:11,810 --> 00:54:08,650 Frances Tyler you know the first rule of 1302 00:54:16,560 --> 00:54:11,820 Fight Club yeah I'm gonna talk about 1303 00:54:18,890 --> 00:54:16,570 academics who tell me that at first you 1304 00:54:21,720 --> 00:54:18,900 know for example I was speaking with a 1305 00:54:24,600 --> 00:54:21,730 researcher in quantum physics who was in 1306 00:54:27,000 --> 00:54:24,610 Harvard MIT and you know he told me that 1307 00:54:29,520 --> 00:54:27,010 at first he thought it was just a case 1308 00:54:31,110 --> 00:54:29,530 of well there you know people don't want 1309 00:54:32,820 --> 00:54:31,120 to say the stuff because you know that 1310 00:54:35,760 --> 00:54:32,830 they don't want to look ridiculous in 1311 00:54:37,470 --> 00:54:35,770 front of their peers and they want to be 1312 00:54:40,290 --> 00:54:37,480 able to continue to publish so it was 1313 00:54:42,060 --> 00:54:40,300 more like a systemic thing as opposed to 1314 00:54:44,430 --> 00:54:42,070 a coordinated effort right 1315 00:54:46,260 --> 00:54:44,440 kind of a decentralized system right 1316 00:54:48,750 --> 00:54:46,270 it's kind of like when when when people 1317 00:54:52,020 --> 00:54:48,760 say oh my god there's a Silicon Valley 1318 00:54:53,460 --> 00:54:52,030 conspiracy and they're all doing X well 1319 00:54:55,140 --> 00:54:53,470 turns out it's not a Silicon Valley 1320 00:54:57,180 --> 00:54:55,150 conspiracy it's just a bunch of people 1321 00:54:59,430 --> 00:54:57,190 trying to make money and they're all 1322 00:55:00,960 --> 00:54:59,440 following the same set of rules but 1323 00:55:02,880 --> 00:55:00,970 there's not necessarily a big conspiracy 1324 00:55:04,590 --> 00:55:02,890 they're all trying to get people 1325 00:55:05,820 --> 00:55:04,600 addicted to the technology because 1326 00:55:07,770 --> 00:55:05,830 that's what makes them more money right 1327 00:55:09,990 --> 00:55:07,780 so people are just following the rules 1328 00:55:12,930 --> 00:55:10,000 but then this particular researcher told 1329 00:55:17,010 --> 00:55:12,940 me that he was now beginning to suspect 1330 00:55:19,730 --> 00:55:17,020 that there was a coordinated effort that 1331 00:55:23,220 --> 00:55:19,740 whenever somebody went to talk about 1332 00:55:26,220 --> 00:55:23,230 these unexplained phenomenon that they 1333 00:55:27,750 --> 00:55:26,230 would be steered away right which would 1334 00:55:30,180 --> 00:55:27,760 be closer to what you're saying and 1335 00:55:31,590 --> 00:55:30,190 perhaps what Diana Ross Masuka saying 1336 00:55:34,470 --> 00:55:31,600 and I just met with a fresh start 1337 00:55:36,990 --> 00:55:34,480 Caltech who you know told me that you 1338 00:55:40,050 --> 00:55:37,000 know he was told no uncertain terms by 1339 00:55:42,150 --> 00:55:40,060 the trustees steer away from this right 1340 00:55:44,010 --> 00:55:42,160 so there may be a coordinated effort I 1341 00:55:45,810 --> 00:55:44,020 don't have as strong of an opinion on 1342 00:55:49,530 --> 00:55:45,820 that I think it's some of the conspiracy 1343 00:55:54,750 --> 00:55:49,540 guys do I mean I think I I think in a 1344 00:55:57,090 --> 00:55:54,760 way your book kind of validates that in 1345 00:55:58,860 --> 00:55:57,100 the if you can you would kind of thing 1346 00:56:00,210 --> 00:55:58,870 which is what I always mind up telling 1347 00:56:01,770 --> 00:56:00,220 people who don't believe in conspiracy 1348 00:56:03,360 --> 00:56:01,780 theories I was never conspiracy 1349 00:56:05,400 --> 00:56:03,370 theorists at least when I started 1350 00:56:07,560 --> 00:56:05,410 skeptical ten years ago you know my 1351 00:56:08,430 --> 00:56:07,570 background I had an AI company way back 1352 00:56:10,350 --> 00:56:08,440 in the day 1353 00:56:13,470 --> 00:56:10,360 mined paths technologies I was getting 1354 00:56:16,050 --> 00:56:13,480 my PhD and information systems at the 1355 00:56:18,720 --> 00:56:16,060 University Arizona got into AI and 1356 00:56:21,540 --> 00:56:18,730 expert systems started doing consulting 1357 00:56:34,940 --> 00:56:21,550 for Texas Instruments and DuPont and way 1358 00:56:37,950 --> 00:56:34,950 back in the day nowadays it's but I 1359 00:56:40,200 --> 00:56:37,960 digress with that little bit of stories 1360 00:56:42,750 --> 00:56:40,210 I'm just so excited about all the stuff 1361 00:56:44,820 --> 00:56:42,760 you've done and then that MIT play lab 1362 00:56:47,910 --> 00:56:44,830 and all that cool stuff that you've done 1363 00:56:53,370 --> 00:56:47,920 but what I was gonna tie this back to is 1364 00:56:55,770 --> 00:56:53,380 you know if you can you do also applies 1365 00:56:59,640 --> 00:56:55,780 to all the stuff we're talking about 1366 00:57:03,590 --> 00:56:59,650 so if I can with a couple hundred 1367 00:57:06,660 --> 00:57:03,600 million dollars direct the narrative of 1368 00:57:09,450 --> 00:57:06,670 academic research and just leave the 1369 00:57:12,480 --> 00:57:09,460 cheese in the maze where I want the 1370 00:57:14,430 --> 00:57:12,490 researchers to go well then I do it I 1371 00:57:15,900 --> 00:57:14,440 don't pull back and say well I don't 1372 00:57:17,970 --> 00:57:15,910 want to do that because even though that 1373 00:57:21,630 --> 00:57:17,980 would serve my interests and serve my 1374 00:57:23,670 --> 00:57:21,640 agenda you know if you can you do so 1375 00:57:27,900 --> 00:57:23,680 that's what I think people leave out of 1376 00:57:30,780 --> 00:57:27,910 the conspiracy of course it's a 1377 00:57:32,760 --> 00:57:30,790 conspiracy what what do we know what do 1378 00:57:34,470 --> 00:57:32,770 we know of it is it a conspiracy like 1379 00:57:36,210 --> 00:57:34,480 you mentioned Silicon Valley oh look of 1380 00:57:38,550 --> 00:57:36,220 course that's anyone who's been in 1381 00:57:40,800 --> 00:57:38,560 business above the assistant manager of 1382 00:57:42,870 --> 00:57:40,810 McDonald's knows that it's a conspiracy 1383 00:57:45,900 --> 00:57:42,880 you know where you buy your hamburger 1384 00:57:47,790 --> 00:57:45,910 buns and where you get your catch if it 1385 00:57:49,770 --> 00:57:47,800 all is that way then the military of 1386 00:57:55,610 --> 00:57:49,780 course we accept that politics we accept 1387 00:58:03,500 --> 00:57:59,700 immune from that I don't think well you 1388 00:58:07,290 --> 00:58:03,510 know a related question is this issue of 1389 00:58:11,070 --> 00:58:07,300 why would they not want us to know 1390 00:58:13,140 --> 00:58:11,080 certain things right and in the in the 1391 00:58:15,000 --> 00:58:13,150 purview of the simulation hypothesis you 1392 00:58:17,730 --> 00:58:15,010 there was an academic who argued 1393 00:58:19,980 --> 00:58:17,740 recently in the New York Times that we 1394 00:58:22,290 --> 00:58:19,990 shouldn't try to find out if we're in a 1395 00:58:24,330 --> 00:58:22,300 simulation and he said the reason is 1396 00:58:27,570 --> 00:58:24,340 because if we do then the simulators 1397 00:58:29,070 --> 00:58:27,580 will shut us down right that was the 1398 00:58:30,860 --> 00:58:29,080 argument and this is in the New York 1399 00:58:33,600 --> 00:58:30,870 Times and so I wrote a response to that 1400 00:58:36,780 --> 00:58:33,610 you know which York Times didn't publish 1401 00:58:39,270 --> 00:58:36,790 but you know some other periodicals did 1402 00:58:42,720 --> 00:58:39,280 did publish and you know that is 1403 00:58:45,090 --> 00:58:42,730 assuming that the NPC version right so 1404 00:58:48,990 --> 00:58:45,100 it assumes we're just bits on a computer 1405 00:58:51,180 --> 00:58:49,000 if you take the RPG version perhaps 1406 00:58:53,130 --> 00:58:51,190 that's the purpose of the simulation is 1407 00:58:55,620 --> 00:58:53,140 for us to realize that it's a simulated 1408 00:58:57,420 --> 00:58:55,630 world and that the people who are 1409 00:58:59,370 --> 00:58:57,430 stopping us are like obstacles because 1410 00:59:00,960 --> 00:58:59,380 they don't want the game to end right so 1411 00:59:03,510 --> 00:59:00,970 it's kind of a reverse technological 1412 00:59:05,130 --> 00:59:03,520 version of Pascal's wager right Pascal's 1413 00:59:06,510 --> 00:59:05,140 wager was I don't know if there's a god 1414 00:59:08,790 --> 00:59:06,520 or not but I'm going to pretend like 1415 00:59:10,200 --> 00:59:08,800 there is so that if there is at least 1416 00:59:12,390 --> 00:59:10,210 y'all get in heaven and if there isn't I 1417 00:59:14,600 --> 00:59:12,400 haven't really lost anything down the 1418 00:59:16,650 --> 00:59:14,610 road you know this was saying 1419 00:59:18,060 --> 00:59:16,660 technologically we should act as if 1420 00:59:20,820 --> 00:59:18,070 we're not in the simulation because if 1421 00:59:22,770 --> 00:59:20,830 we if we find out we are now I'm of the 1422 00:59:24,810 --> 00:59:22,780 view we should do experiments to find 1423 00:59:25,980 --> 00:59:24,820 out and there's a physicist named Tom 1424 00:59:27,300 --> 00:59:25,990 Campbell I don't know if you've come 1425 00:59:29,040 --> 00:59:27,310 across Demarest he's been on your show 1426 00:59:31,980 --> 00:59:29,050 and you know he's been talking about 1427 00:59:34,260 --> 00:59:31,990 this idea of a virtual reality world for 1428 00:59:36,630 --> 00:59:34,270 for many years and so he raised some 1429 00:59:38,580 --> 00:59:36,640 crowdfunding to do some experiments you 1430 00:59:40,290 --> 00:59:38,590 know down in Southern California and I 1431 00:59:43,260 --> 00:59:40,300 visited those a couple of months ago 1432 00:59:45,720 --> 00:59:43,270 that are in progress and the idea is to 1433 00:59:47,340 --> 00:59:45,730 try to show through various versions as 1434 00:59:49,470 --> 00:59:47,350 a delayed choice experiment that what 1435 00:59:51,630 --> 00:59:49,480 you actually need is not a measurement 1436 00:59:54,540 --> 00:59:51,640 device but what you actually need is a 1437 00:59:57,180 --> 00:59:54,550 conscious observer at some point in that 1438 01:00:00,000 --> 00:59:57,190 process right and to say that's like a 1439 01:00:02,190 --> 01:00:00,010 video game getting back to the rendering 1440 01:00:03,000 --> 01:00:02,200 an allergy you know that's kind of where 1441 01:00:04,560 --> 01:00:03,010 they're trying to go and those 1442 01:00:06,360 --> 01:00:04,570 experiments are still ongoing but I'm of 1443 01:00:09,960 --> 01:00:06,370 the belief that perhaps that is the 1444 01:00:11,820 --> 01:00:09,970 whole point is for us to recognize what 1445 01:00:13,680 --> 01:00:11,830 the purpose of the game is and perhaps 1446 01:00:16,170 --> 01:00:13,690 what your call some people call 1447 01:00:18,660 --> 01:00:16,180 conspiracies are agents like Agent Smith 1448 01:00:21,090 --> 01:00:18,670 that have been sent to make it more 1449 01:00:22,380 --> 01:00:21,100 difficult because some people say well 1450 01:00:23,730 --> 01:00:22,390 if I was gonna make a video game I would 1451 01:00:25,890 --> 01:00:23,740 make it really easy for me I would 1452 01:00:28,740 --> 01:00:25,900 become a trillionaire and I would you 1453 01:00:31,200 --> 01:00:28,750 know everything would be great then if 1454 01:00:32,550 --> 01:00:31,210 you remember in the matrix in one of the 1455 01:00:34,440 --> 01:00:32,560 sequels I forget was the second or the 1456 01:00:36,510 --> 01:00:34,450 third one they revealed that the first 1457 01:00:39,450 --> 01:00:36,520 version of the matrix was just this 1458 01:00:41,370 --> 01:00:39,460 great idea like paradise and the the 1459 01:00:43,680 --> 01:00:41,380 human mind didn't accept it 1460 01:00:46,140 --> 01:00:43,690 so they had to introduce you know a 1461 01:00:49,080 --> 01:00:46,150 whole bunch of you know strife and 1462 01:00:51,180 --> 01:00:49,090 boredom and grinding and all this stuff 1463 01:00:54,270 --> 01:00:51,190 in order for the human mind to accept it 1464 01:00:56,520 --> 01:00:54,280 as real and so you know I often like to 1465 01:00:59,310 --> 01:00:56,530 use the analogy of an Indiana Jones film 1466 01:01:01,230 --> 01:00:59,320 right what if he got the treasure map at 1467 01:01:02,520 --> 01:01:01,240 the beginning of the film and it just 1468 01:01:04,620 --> 01:01:02,530 said there you go there's where the Ark 1469 01:01:05,760 --> 01:01:04,630 of the Covenant is go get it well it 1470 01:01:09,510 --> 01:01:05,770 wouldn't make for a very interesting 1471 01:01:11,790 --> 01:01:09,520 film and and since I'm saying that you 1472 01:01:14,280 --> 01:01:11,800 know reality is like a 3d film that's 1473 01:01:16,950 --> 01:01:14,290 being recorded so that you can play back 1474 01:01:18,780 --> 01:01:16,960 pieces of these later on so you can kind 1475 01:01:20,970 --> 01:01:18,790 of review your performance if you will 1476 01:01:21,930 --> 01:01:20,980 that you have to make it an interesting 1477 01:01:23,819 --> 01:01:21,940 film 1478 01:01:25,920 --> 01:01:23,829 along the way and that may be where the 1479 01:01:28,410 --> 01:01:25,930 difficulties kind of an otherwise you 1480 01:01:31,050 --> 01:01:28,420 know it would just be over hey that's uh 1481 01:01:33,300 --> 01:01:31,060 that's a really a great head scratcher 1482 01:01:35,010 --> 01:01:33,310 there but a great point I want to make 1483 01:01:36,599 --> 01:01:35,020 use of your time you've been super 1484 01:01:38,579 --> 01:01:36,609 generous and I know you're a busy guy I 1485 01:01:41,880 --> 01:01:38,589 want to hit on two things really quick 1486 01:01:43,260 --> 01:01:41,890 to wrap this thing up and the I was 1487 01:01:45,960 --> 01:01:43,270 going to jump right to the second one 1488 01:01:48,630 --> 01:01:45,970 but you're so deeply spiritual in a way 1489 01:01:50,400 --> 01:01:48,640 I had to go back to the Eckhart Tolle 1490 01:01:55,079 --> 01:01:50,410 thing that I was gonna bring up because 1491 01:01:57,150 --> 01:01:55,089 I think he's pretty cool way of bringing 1492 01:02:00,450 --> 01:01:57,160 a lot of these spiritual mystical 1493 01:02:03,780 --> 01:02:00,460 concepts down to earth and you also are 1494 01:02:05,510 --> 01:02:03,790 into meditation to me one of the things 1495 01:02:11,010 --> 01:02:05,520 that becomes clear to anyone who's ever 1496 01:02:13,950 --> 01:02:11,020 meditated is the more is self-evident I 1497 01:02:18,180 --> 01:02:13,960 mean as soon as you go into this state 1498 01:02:20,940 --> 01:02:18,190 of awareness of that voice that monkey 1499 01:02:23,790 --> 01:02:20,950 mind you're in this different world you 1500 01:02:24,930 --> 01:02:23,800 are outside of the matrix instantly you 1501 01:02:27,300 --> 01:02:24,940 know like you know I was listening to 1502 01:02:29,010 --> 01:02:27,310 Eckhart Tolle not too long ago and he 1503 01:02:33,000 --> 01:02:29,020 had a great point about the whole a 1504 01:02:34,829 --> 01:02:33,010 matrix thing he goes okay maybe we live 1505 01:02:37,680 --> 01:02:34,839 in a matrix he goes yeah maybe that's 1506 01:02:39,930 --> 01:02:37,690 true certainly it does seem kind of 1507 01:02:44,250 --> 01:02:39,940 dreamlike what we're doing here he goes 1508 01:02:47,190 --> 01:02:44,260 but if we are then there you are you're 1509 01:02:49,170 --> 01:02:47,200 the one who's experiencing it again so 1510 01:02:50,550 --> 01:02:49,180 again it goes back to the circles back 1511 01:02:53,730 --> 01:02:50,560 to the first thing we talked about in 1512 01:02:57,240 --> 01:02:53,740 here of the neo versus agent Smith but I 1513 01:03:01,130 --> 01:02:57,250 don't know how anyone can construct the 1514 01:03:04,650 --> 01:03:01,140 agent Smith our argument when it is 1515 01:03:06,180 --> 01:03:04,660 self-evident that you are Matt which you 1516 01:03:09,900 --> 01:03:06,190 observe right I mean that's like the 1517 01:03:11,370 --> 01:03:09,910 first rule of metaphysics I am NOT the 1518 01:03:13,849 --> 01:03:11,380 computer because I can observe the 1519 01:03:17,849 --> 01:03:13,859 computer and I'm not bad you know so 1520 01:03:20,849 --> 01:03:17,859 what do you think here about this idea 1521 01:03:23,510 --> 01:03:20,859 that the more part of this the greater 1522 01:03:26,190 --> 01:03:23,520 consciousness isn't it 1523 01:03:29,790 --> 01:03:26,200 self-evident as soon as you sit down on 1524 01:03:31,770 --> 01:03:29,800 the meditation cushion well I think you 1525 01:03:33,569 --> 01:03:31,780 know you're getting back to even 1526 01:03:35,909 --> 01:03:33,579 Descartes right 1527 01:03:39,179 --> 01:03:35,919 if he said if everything was a dream or 1528 01:03:40,739 --> 01:03:39,189 if he was being deceived by an evil 1529 01:03:42,809 --> 01:03:40,749 demon the only thing he knows for sure 1530 01:03:45,299 --> 01:03:42,819 is that you know he's there I think 1531 01:03:46,589 --> 01:03:45,309 therefore I am which is kind of like the 1532 01:03:49,829 --> 01:03:46,599 fundamental idea that you're talking 1533 01:03:51,989 --> 01:03:49,839 about but you know this dreamlike nature 1534 01:03:54,149 --> 01:03:51,999 of reality is quite interesting to me 1535 01:03:56,579 --> 01:03:54,159 and I spend a lot of time on dreams 1536 01:03:58,949 --> 01:03:56,589 right because you know I talk about the 1537 01:04:00,899 --> 01:03:58,959 technology that we will develop to build 1538 01:04:02,339 --> 01:04:00,909 something like The Matrix well it turns 1539 01:04:04,979 --> 01:04:02,349 out it's already exists in biological 1540 01:04:07,649 --> 01:04:04,989 form it's called dreams every night we 1541 01:04:09,989 --> 01:04:07,659 create these worlds and inside the world 1542 01:04:12,779 --> 01:04:09,999 we're there but there's a bunch of other 1543 01:04:14,669 --> 01:04:12,789 beings who could in fact be NPCs so you 1544 01:04:16,469 --> 01:04:14,679 know one thing I say is that the NPC and 1545 01:04:17,909 --> 01:04:16,479 RPG versions are not mutually exclusive 1546 01:04:19,859 --> 01:04:17,919 I can play a video game where there's 1547 01:04:22,679 --> 01:04:19,869 player characters and there's other 1548 01:04:25,109 --> 01:04:22,689 people put there as obstacles or NPCs to 1549 01:04:26,639 --> 01:04:25,119 help you along the way or people that 1550 01:04:29,279 --> 01:04:26,649 look like they're there to help you but 1551 01:04:31,409 --> 01:04:29,289 don't really aren't there to help you 1552 01:04:34,409 --> 01:04:31,419 and you know within the Tibetan Buddhist 1553 01:04:36,569 --> 01:04:34,419 traditions they use dream yoga yeah 1554 01:04:38,370 --> 01:04:36,579 which is a form of lucid dreaming too 1555 01:04:40,109 --> 01:04:38,380 once you learn to wake up within the 1556 01:04:42,479 --> 01:04:40,119 dream and recognize what is real and 1557 01:04:45,120 --> 01:04:42,489 what is it you can do that in the 1558 01:04:47,309 --> 01:04:45,130 physical world as well around you so 1559 01:04:49,109 --> 01:04:47,319 who's to say that there aren't some NPCs 1560 01:04:50,789 --> 01:04:49,119 around us I had a woman say to me the 1561 01:04:56,699 --> 01:04:50,799 other day you know I think my husband is 1562 01:04:58,919 --> 01:04:56,709 an NPC is they don't tell him that but 1563 01:05:00,599 --> 01:04:58,929 you know I may have gotten off track a 1564 01:05:03,389 --> 01:05:00,609 little bit but you know I find that this 1565 01:05:06,089 --> 01:05:03,399 this is this analogy of the dreamlike 1566 01:05:08,370 --> 01:05:06,099 nature of reality is really really 1567 01:05:10,259 --> 01:05:08,380 interesting and it ties very much to 1568 01:05:11,429 --> 01:05:10,269 this idea that we may live you know in 1569 01:05:15,179 --> 01:05:11,439 the simulated world and I think when you 1570 01:05:16,739 --> 01:05:15,189 meditate you realize that there's a part 1571 01:05:18,719 --> 01:05:16,749 of you that isn't your physical body 1572 01:05:21,029 --> 01:05:18,729 there's a part of you that isn't your 1573 01:05:23,429 --> 01:05:21,039 emotions and then eventually there's a 1574 01:05:25,349 --> 01:05:23,439 part of you that isn't your thoughts and 1575 01:05:29,370 --> 01:05:25,359 what is that part and I think that is 1576 01:05:33,089 --> 01:05:29,380 the essence of a lot of deep spiritual 1577 01:05:34,769 --> 01:05:33,099 inquiries what is that part and so you 1578 01:05:36,870 --> 01:05:34,779 know that's when people ask me how do i 1579 01:05:37,259 --> 01:05:36,880 hack the matrix I say hey that's how you 1580 01:05:40,259 --> 01:05:37,269 do it 1581 01:05:43,259 --> 01:05:40,269 quiet the datastream right that's coming 1582 01:05:46,620 --> 01:05:43,269 in and remember that there's a part of 1583 01:05:47,610 --> 01:05:46,630 you that is just as in a dream that was 1584 01:05:49,230 --> 01:05:47,620 in line 1585 01:05:51,720 --> 01:05:49,240 but this part of you is consciousness 1586 01:05:55,550 --> 01:05:51,730 outside of the matrix and that that's 1587 01:05:58,350 --> 01:05:55,560 the way that you can do it awesome 1588 01:06:01,260 --> 01:05:58,360 awesomeness okay let's wrap it up with 1589 01:06:03,630 --> 01:06:01,270 here now kind of question that a lot of 1590 01:06:06,510 --> 01:06:03,640 people I don't know get pretty worked up 1591 01:06:09,210 --> 01:06:06,520 about and I think for good reason the 1592 01:06:11,010 --> 01:06:09,220 strong AI thing like I said I've been 1593 01:06:13,170 --> 01:06:11,020 following ni for a long time and I was 1594 01:06:15,270 --> 01:06:13,180 always a disbeliever but there's some 1595 01:06:18,720 --> 01:06:15,280 advancements an AI that would make 1596 01:06:21,050 --> 01:06:18,730 anyone wonder and from as a Silicon 1597 01:06:24,120 --> 01:06:21,060 Valley guy as a very successful investor 1598 01:06:27,120 --> 01:06:24,130 entrepreneur I mean what are we to make 1599 01:06:28,590 --> 01:06:27,130 of I don't know you don't have to agree 1600 01:06:30,510 --> 01:06:28,600 with this because it's really kind of 1601 01:06:34,890 --> 01:06:30,520 controversial but just the reality that 1602 01:06:36,840 --> 01:06:34,900 I have up on the screen you know the 1603 01:06:41,820 --> 01:06:36,850 Simpson quote you know I for one welcome 1604 01:06:46,290 --> 01:06:41,830 our new AI overlords me we have we have 1605 01:06:49,560 --> 01:06:46,300 D monetization we already have AI in 1606 01:06:52,170 --> 01:06:49,570 place in the hands of people who when 1607 01:06:55,050 --> 01:06:52,180 they wield that power we've already 1608 01:06:57,660 --> 01:06:55,060 begun to see the power that they that 1609 01:07:00,000 --> 01:06:57,670 they can exercise in this world and it 1610 01:07:01,650 --> 01:07:00,010 goes beyond Google of course it's in a 1611 01:07:06,090 --> 01:07:01,660 million different places that we can't 1612 01:07:09,050 --> 01:07:06,100 see but should we fear it in maybe some 1613 01:07:11,610 --> 01:07:09,060 very real ways that we're already 1614 01:07:14,700 --> 01:07:11,620 experiencing and second part of that is 1615 01:07:17,730 --> 01:07:14,710 what about the concentration of this AI 1616 01:07:20,820 --> 01:07:17,740 power and again like we're saying if you 1617 01:07:23,820 --> 01:07:20,830 can you would if you can you'd hold on 1618 01:07:26,310 --> 01:07:23,830 to it you wouldn't share it alright well 1619 01:07:29,040 --> 01:07:26,320 so I think you know many people wonder 1620 01:07:32,610 --> 01:07:29,050 you know how sophisticated AI has gotten 1621 01:07:36,030 --> 01:07:32,620 and you remember you know AI back in the 1622 01:07:37,950 --> 01:07:36,040 90s and in the 2000s and it was not very 1623 01:07:39,870 --> 01:07:37,960 powerful and what happened is AI has 1624 01:07:42,510 --> 01:07:39,880 gone through several waves right there 1625 01:07:45,210 --> 01:07:42,520 was the expert systems and rule-based 1626 01:07:47,100 --> 01:07:45,220 wave then you know neural nets came 1627 01:07:48,900 --> 01:07:47,110 along for a while and when I was in 1628 01:07:50,970 --> 01:07:48,910 college in the 90s you know we studied 1629 01:07:53,070 --> 01:07:50,980 how to make neural nets and this recent 1630 01:07:55,770 --> 01:07:53,080 wave has been more about data and 1631 01:07:58,680 --> 01:07:55,780 machine learning and and reinforcement 1632 01:07:59,940 --> 01:07:58,690 learning and so a lot of the you know a 1633 01:08:00,390 --> 01:07:59,950 lot of the advances that have come 1634 01:08:02,609 --> 01:08:00,400 really 1635 01:08:04,740 --> 01:08:02,619 we have been because computing power the 1636 01:08:06,390 --> 01:08:04,750 availability of data and the ability to 1637 01:08:08,279 --> 01:08:06,400 crunch this and for machines to learn 1638 01:08:10,650 --> 01:08:08,289 and the video game world right 1639 01:08:12,630 --> 01:08:10,660 you know claw Shan and who created what 1640 01:08:15,000 --> 01:08:12,640 what I consider one of the first AIS 1641 01:08:18,749 --> 01:08:15,010 which was a chess-playing computer back 1642 01:08:22,620 --> 01:08:18,759 in 1950 he was at Bell Labs and MIT is 1643 01:08:25,140 --> 01:08:22,630 that gaming nai you know are related but 1644 01:08:27,390 --> 01:08:25,150 he said you know that the stages of AI 1645 01:08:30,840 --> 01:08:27,400 he first saw in the future were you know 1646 01:08:32,519 --> 01:08:30,850 where a game can play a rule a I can 1647 01:08:34,470 --> 01:08:32,529 place play a rule based game like Jess 1648 01:08:36,780 --> 01:08:34,480 but then eventually it can learn the 1649 01:08:39,599 --> 01:08:36,790 rules right and that's kind of where we 1650 01:08:41,640 --> 01:08:39,609 are today but we're not at you know a 1651 01:08:43,110 --> 01:08:41,650 colleague of his contemporary Alan 1652 01:08:45,120 --> 01:08:43,120 Turing had the Turing test right which 1653 01:08:47,280 --> 01:08:45,130 is this idea that you know if you're 1654 01:08:49,079 --> 01:08:47,290 talking to an AI back then it was to a 1655 01:08:50,640 --> 01:08:49,089 computer not necessarily software they 1656 01:08:51,599 --> 01:08:50,650 were thinking about its hardware but if 1657 01:08:53,579 --> 01:08:51,609 you're talking to 1658 01:08:55,410 --> 01:08:53,589 AI versus a person you can't tell the 1659 01:08:56,640 --> 01:08:55,420 difference then the turning test has 1660 01:08:58,740 --> 01:08:56,650 been passed or what he called the 1661 01:09:01,380 --> 01:08:58,750 imitation game back then and we're not 1662 01:09:02,970 --> 01:09:01,390 quite at that quite there yet right I 1663 01:09:05,160 --> 01:09:02,980 mean in talking with an AI you can 1664 01:09:06,899 --> 01:09:05,170 usually tell if it's still there in 1665 01:09:11,370 --> 01:09:06,909 Mike's in my opinion there's another 1666 01:09:13,019 --> 01:09:11,380 wave of AI that may need to come add it 1667 01:09:15,120 --> 01:09:13,029 on to the current technology I don't 1668 01:09:17,070 --> 01:09:15,130 know what that is before we get there 1669 01:09:19,140 --> 01:09:17,080 but a lot of people are worried about 1670 01:09:22,499 --> 01:09:19,150 super intelligence right and that AI 1671 01:09:26,970 --> 01:09:22,509 will take over the world I I actually 1672 01:09:31,380 --> 01:09:26,980 worry not that the AI is so intelligent 1673 01:09:33,329 --> 01:09:31,390 but if we start to hook up weapons to AI 1674 01:09:35,519 --> 01:09:33,339 and the AI is actually not that 1675 01:09:38,550 --> 01:09:35,529 intelligent it's more intelligent than 1676 01:09:41,789 --> 01:09:38,560 it is now but today's AI is very limited 1677 01:09:42,930 --> 01:09:41,799 it's only good at certain tasks right we 1678 01:09:45,240 --> 01:09:42,940 don't have artificial general 1679 01:09:48,390 --> 01:09:45,250 intelligence yet because you have to 1680 01:09:50,820 --> 01:09:48,400 train it along certain things and so if 1681 01:09:52,800 --> 01:09:50,830 you're training it just shoot right so 1682 01:09:56,130 --> 01:09:52,810 it's almost like would you rather fight 1683 01:09:58,189 --> 01:09:56,140 out do a training match in karate with a 1684 01:10:00,540 --> 01:09:58,199 brown belt or a 10th degree black belt 1685 01:10:02,729 --> 01:10:00,550 well it turns out the brown belt is more 1686 01:10:04,950 --> 01:10:02,739 likely to hurt you then attempt to do 1687 01:10:06,419 --> 01:10:04,960 black belts who will make sure you don't 1688 01:10:07,680 --> 01:10:06,429 get hurt too much when you're doing the 1689 01:10:09,899 --> 01:10:07,690 sparring because they not only have the 1690 01:10:11,550 --> 01:10:09,909 power they also have the refinement and 1691 01:10:13,830 --> 01:10:11,560 the control and the wisdom right 1692 01:10:16,129 --> 01:10:13,840 that was their directive 1693 01:10:18,240 --> 01:10:16,139 I mean it depends what the directive 1694 01:10:19,649 --> 01:10:18,250 defensive on what the directive is and 1695 01:10:21,390 --> 01:10:19,659 what the values are on the air so I 1696 01:10:24,660 --> 01:10:21,400 think eventually we will have to worry 1697 01:10:26,310 --> 01:10:24,670 about a I and weaponized AI but don't 1698 01:10:28,320 --> 01:10:26,320 have to worry about it this is the point 1699 01:10:30,330 --> 01:10:28,330 oh don't we have to maybe if we look 1700 01:10:32,520 --> 01:10:30,340 really hard don't we have to worry about 1701 01:10:34,470 --> 01:10:32,530 it now maybe a little bit more than we 1702 01:10:37,020 --> 01:10:34,480 think we are and isn't it creeping into 1703 01:10:39,720 --> 01:10:37,030 our lives in ways that we don't 1704 01:10:42,660 --> 01:10:39,730 immediately recognize what like search 1705 01:10:46,530 --> 01:10:42,670 right now searches is not in the control 1706 01:10:48,300 --> 01:10:46,540 of Google per se it's in the control of 1707 01:10:49,320 --> 01:10:48,310 a lot of the agents that they've built 1708 01:10:50,910 --> 01:10:49,330 and I'm not trying to be super 1709 01:10:52,439 --> 01:10:50,920 controversial there I mean I think right 1710 01:10:53,760 --> 01:10:52,449 you would know much better than I am but 1711 01:10:56,280 --> 01:10:53,770 that's just the fact I mean that's 1712 01:10:58,350 --> 01:10:56,290 certainly a fact in trading trading you 1713 01:11:01,020 --> 01:10:58,360 know stock trading securities trading is 1714 01:11:02,970 --> 01:11:01,030 not in the hands of traders I mean that 1715 01:11:04,470 --> 01:11:02,980 is all automated at this point right 1716 01:11:06,810 --> 01:11:04,480 it's in the hand of the algorithms and 1717 01:11:07,589 --> 01:11:06,820 you're right search D monetization right 1718 01:11:10,260 --> 01:11:07,599 you'll hear about people getting 1719 01:11:12,350 --> 01:11:10,270 demonetized on youtube because they got 1720 01:11:14,820 --> 01:11:12,360 swept up because they said certain words 1721 01:11:17,640 --> 01:11:14,830 which were picked up by the algorithm 1722 01:11:20,310 --> 01:11:17,650 but you know I would say that we've 1723 01:11:22,439 --> 01:11:20,320 always had an element of media control 1724 01:11:24,330 --> 01:11:22,449 right I mean if you go back when I was a 1725 01:11:28,290 --> 01:11:24,340 kid there were only three networks and 1726 01:11:30,359 --> 01:11:28,300 pretty much they decided you know what 1727 01:11:32,220 --> 01:11:30,369 was what what was on the news and what 1728 01:11:34,850 --> 01:11:32,230 wasn't and we have a corporate 1729 01:11:38,520 --> 01:11:34,860 controlled media and so yes we do have 1730 01:11:42,209 --> 01:11:38,530 these kinds of things happening with AI 1731 01:11:43,560 --> 01:11:42,219 and algorithms but we also have more 1732 01:11:45,810 --> 01:11:43,570 access to information than we've ever 1733 01:11:48,689 --> 01:11:45,820 had before right so there are actually 1734 01:11:51,300 --> 01:11:48,699 way more points of view now than there 1735 01:11:53,040 --> 01:11:51,310 used to be so you know I yeah I'm a 1736 01:11:54,209 --> 01:11:53,050 little worried about that I'm not so 1737 01:11:56,310 --> 01:11:54,219 worried about that I think that's always 1738 01:11:58,770 --> 01:11:56,320 been the case but I think actually 1739 01:12:00,330 --> 01:11:58,780 there's a lot more you know there's a 1740 01:12:02,280 --> 01:12:00,340 lot more information flowing now than 1741 01:12:04,620 --> 01:12:02,290 there ever was before even with these 1742 01:12:08,820 --> 01:12:04,630 these algorithms and and and the AI and 1743 01:12:11,250 --> 01:12:08,830 the search algorithms etc well our guest 1744 01:12:13,439 --> 01:12:11,260 again has been I said The Amazing Race 1745 01:12:15,959 --> 01:12:13,449 verk and I'm going to say it again The 1746 01:12:18,689 --> 01:12:15,969 Amazing Race work and the book we talked 1747 01:12:21,030 --> 01:12:18,699 a lot about is the simulation hypothesis 1748 01:12:23,459 --> 01:12:21,040 but you can follow him in any number of 1749 01:12:25,859 --> 01:12:23,469 ways he's out there he produces so much 1750 01:12:27,390 --> 01:12:25,869 great stuff Rose tell folks a little bit 1751 01:12:29,160 --> 01:12:27,400 about some of the 1752 01:12:31,670 --> 01:12:29,170 logics that you have going on right now 1753 01:12:34,080 --> 01:12:31,680 that they might want to keep an eye on 1754 01:12:35,970 --> 01:12:34,090 sure well you know this book is out 1755 01:12:38,430 --> 01:12:35,980 there I'm gonna be working on a second 1756 01:12:40,500 --> 01:12:38,440 edition of this book which will probably 1757 01:12:45,060 --> 01:12:40,510 come out next year on the when the 1758 01:12:47,400 --> 01:12:45,070 matrix four comes out in May of 2021 1759 01:12:53,720 --> 01:12:47,410 people can visit my Twitter feed at at 1760 01:12:56,520 --> 01:12:53,730 wrist Danford or my website at ZeniMax 1761 01:12:57,840 --> 01:12:56,530 Cole that's kind of the the other area 1762 01:12:59,160 --> 01:12:57,850 where I spend a lot more a lot of my 1763 01:13:01,350 --> 01:12:59,170 time is with startups and in the 1764 01:13:03,710 --> 01:13:01,360 technology world and then I always have 1765 01:13:06,150 --> 01:13:03,720 articles coming out I even started a 1766 01:13:08,340 --> 01:13:06,160 podcast recently called the simulated 1767 01:13:11,400 --> 01:13:08,350 universe at the edges of science and 1768 01:13:13,350 --> 01:13:11,410 science fiction awesome we didn't talk a 1769 01:13:15,330 --> 01:13:13,360 lot about science fiction but if anyone 1770 01:13:17,850 --> 01:13:15,340 is into science fiction there are all 1771 01:13:20,130 --> 01:13:17,860 these threads that are interwoven into 1772 01:13:21,990 --> 01:13:20,140 this book and his work in general that 1773 01:13:24,390 --> 01:13:22,000 people want to check out absolutely 1774 01:13:26,400 --> 01:13:24,400 fantastic heavy on thank you so much for 1775 01:13:28,190 --> 01:13:26,410 joining me thank you so much for having 1776 01:13:30,810 --> 01:13:28,200 me on I really enjoyed our conversation 1777 01:13:33,690 --> 01:13:30,820 thanks again to rizz verk for joining me 1778 01:13:36,660 --> 01:13:33,700 today on skeptical one question I'd have 1779 01:13:43,080 --> 01:13:36,670 to tee up from this interview how far 1780 01:13:44,820 --> 01:13:43,090 has if it can it will a I advanced it's 1781 01:13:47,310 --> 01:13:44,830 something we just kind of touched on in 1782 01:13:50,220 --> 01:13:47,320 this show but I think it really sparks 1783 01:13:52,500 --> 01:13:50,230 some interesting conversation or the 1784 01:13:54,510 --> 01:13:52,510 beginnings of a conversation and I'd 1785 01:13:56,850 --> 01:13:54,520 like to invite you to join in and maybe 1786 01:13:59,280 --> 01:13:56,860 finish that conversation what a great 1787 01:14:01,950 --> 01:13:59,290 guest so thankful for him coming on and 1788 01:14:05,250 --> 01:14:01,960 I think his work could turn out to be 1789 01:14:08,520 --> 01:14:05,260 really important in all these questions 1790 01:14:11,220 --> 01:14:08,530 that we're exploring on skeptic oh so do 1791 01:14:13,620 --> 01:14:11,230 join me over at the skeptical forum to 1792 01:14:15,810 --> 01:14:13,630 discuss anything you want to discuss 1793 01:14:18,570 --> 01:14:15,820 about the show or you can of course 1794 01:14:21,090 --> 01:14:18,580 reach me on Facebook or wherever you 1795 01:14:23,250 --> 01:14:21,100 reach me be sure to check out all the 1796 01:14:24,870 --> 01:14:23,260 other shows on skeptic oh you can find 1797 01:14:26,220 --> 01:14:24,880 him through the sceptical website you 1798 01:14:28,440 --> 01:14:26,230 can download all the shows for free 1799 01:14:31,920 --> 01:14:28,450 there's no advertisements there's no 1800 01:14:33,540 --> 01:14:31,930 firewall there's no anything just hope 1801 01:14:35,220 --> 01:14:33,550 you'll like them hope you use them hope 1802 01:14:37,230 --> 01:14:35,230 they're meaningful to you and I hope you 1803 01:14:39,229 --> 01:14:37,240 share them with other people who you 1804 01:14:41,030 --> 01:14:39,239 think need to hear 1805 01:14:43,190 --> 01:14:41,040 some of the information we talk about on 1806 01:14:45,610 --> 01:14:43,200 this show I have some good stuff coming 1807 01:14:49,160 --> 01:14:45,620 up please stay with me for all of that 1808 01:14:50,780 --> 01:14:49,170 until next time take care and bye for